ScreenSelectDifficulty completely recoded to use vector of mode/difficulty choices, like the normal SSD does
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#ifndef ScreenSelectDifficultyEX_H
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#define ScreenSelectDifficultyEX_H
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/*
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-----------------------------------------------------------------------------
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Class: ScreenSelectDifficultyEX
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Desc: DDR Extreme Difficulty Select
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Kevin Slaughter
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-----------------------------------------------------------------------------
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*/
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#include "BitmapText.h"
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#include "RageSound.h"
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#include "RandomSample.h"
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#include "ScreenSelect.h"
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#include "Sprite.h"
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class ScreenSelectDifficultyEX : public ScreenSelect
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{
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public:
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ScreenSelectDifficultyEX();
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virtual void HandleScreenMessage( const ScreenMessage SM );
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virtual void MenuLeft( PlayerNumber pn );
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virtual void MenuRight( PlayerNumber pn );
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virtual void MenuUp( PlayerNumber pn ) {};
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virtual void MenuDown( PlayerNumber pn ) {};
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virtual void MenuStart( PlayerNumber pn );
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virtual void TweenOffScreen();
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virtual void TweenOnScreen();
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virtual void Update( float fDelta );
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protected:
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enum Page { PAGE_1, NUM_PAGES };
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virtual int GetSelectionIndex( PlayerNumber pn );
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virtual void UpdateSelectableChoices();
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bool AllPlayersAreOnCourse();
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void Change( PlayerNumber pn, int iNewChoice );
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float GetCursorX( PlayerNumber pn );
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float GetCursorY( PlayerNumber pn );
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bool IsACourse( int mIndex );
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bool PlayerIsOnCourse( PlayerNumber pn );
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void SetAllPlayersSelection( int iChoice, bool bSwitchingModes );
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ActorFrame m_framePages;
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Sprite m_sprCursor[NUM_PLAYERS];
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// Sprite m_sprExplanation; Will implement properly soon -- Miryokuteki
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Sprite m_sprInfo[NUM_PLAYERS];
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// Sprite m_sprMore; Will implement properly soon -- Miryokuteki
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Sprite m_sprOK[NUM_PLAYERS];
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Sprite m_sprPicture[NUM_PLAYERS];
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RageSound m_soundChange;
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RageSound m_soundSelect;
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RandomSample m_soundDifficult;
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vector<ModeChoice> m_ModeChoices;
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Page m_CurrentPage;
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int m_iChoice[NUM_PLAYERS];
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bool m_bChosen[NUM_PLAYERS];
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float m_fLockInputTime;
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};
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#endif
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