3.0 is close!
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@@ -224,6 +224,7 @@ void SongManager::LoadDWISongDir( CString DWIHome )
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void SongManager::FreeSongArray()
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{
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// Memory is being corrupt somewhere, and this is causing a crash. Bad news. I'll fix it later. Let the OS free it for now.
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for( int i=0; i<m_pSongs.GetSize(); i++ )
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SAFE_DELETE( m_pSongs[i] );
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m_pSongs.RemoveAll();
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