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@@ -76,63 +76,6 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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ASSERT(0);
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}
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/*
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//////////////////////////
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// Fill in some fake information for debugging
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//////////////////////////
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m_ResultMode = RM_ARCADE_SUMMARY;
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GAMEMAN->m_CurStyle = STYLE_DANCE_SINGLE;
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SONGMAN->SetCurrentSong( SONGMAN->m_pSongs[0] );
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for( p=0; p<NUM_PLAYERS; p++ )
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{
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SONGMAN->SetCurrentNotes((PlayerNumber)p, SONGMAN->GetCurrentSong()->m_arrayNotes[0]);
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{
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SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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GS.pSong = SONGMAN->m_pSongs[0];
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GS.dc = CLASS_EASY;
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GS.meter = 5;
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GS.iPossibleDancePoints = 300;
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GS.iActualDancePoints = 255;
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GS.failed = false;
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GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
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GS.score = 100;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
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}
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{
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SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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GS.pSong = SONGMAN->m_pSongs[0];
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GS.dc = CLASS_EASY;
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GS.meter = 5;
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GS.iPossibleDancePoints = 300;
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GS.iActualDancePoints = 255;
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GS.failed = false;
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GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
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GS.score = 100;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
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}
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{
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SONGMAN->m_aGameplayStatistics[p].Add( GameplayStatistics() );
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GameplayStatistics &GS = SONGMAN->m_aGameplayStatistics[p][SONGMAN->m_aGameplayStatistics[p].GetSize()-1];
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GS.pSong = SONGMAN->m_pSongs[0];
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GS.dc = CLASS_EASY;
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GS.meter = 5;
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GS.iPossibleDancePoints = 300;
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GS.iActualDancePoints = 255;
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GS.failed = false;
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GS.perfect = GS.great = GS.good = GS.boo = GS.miss = GS.ok = GS.ng = GS.max_combo = 100;
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GS.score = 100;
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for( int r=0; r<NUM_RADAR_VALUES; r++ )
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GS.fRadarPossible[r] = GS.fRadarActual[r] = 0;
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}
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}
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*/
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///////////////////////////
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@@ -308,15 +251,20 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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GS[p].miss += GSstage.miss;
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GS[p].ok += GSstage.ok;
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GS[p].ng += GSstage.ng;
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GS[p].max_combo += GSstage.max_combo;
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GS[p].max_combo = max( GS[p].max_combo, GSstage.max_combo );
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GS[p].score += GSstage.score;
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for( int i=0; i<NUM_RADAR_VALUES; i++ )
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{
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GS[p].fRadarPossible[i] += GSstage.fRadarPossible[i];
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GS[p].fRadarActual[i] += GSstage.fRadarActual[i];
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}
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}
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for( int i=0; i<NUM_RADAR_VALUES; i++ )
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{
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GS[p].fRadarPossible[i] /= iSongsToShow;
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GS[p].fRadarActual[i] /= iSongsToShow;
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}
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}
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break;
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}
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