3.0 is close!
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@@ -22,7 +22,7 @@ PrefsManager::PrefsManager()
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{
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m_bWindowed = false;
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m_bHighDetail = true;
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m_bHighTextureDetail = true;
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m_bHighTextureDetail = false;
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m_bIgnoreJoyAxes = false;
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m_bShowFPS = false;
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m_visMode = VIS_MODE_ANIMATION;
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@@ -30,7 +30,7 @@ PrefsManager::PrefsManager()
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m_bEventMode = false;
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m_iNumArcadeStages = 3;
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m_bAutoPlay = false;
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m_fJudgeWindow = 0.10f;
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m_fJudgeWindow = 0.12f;
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for( int p=0; p<NUM_PLAYERS; p++ )
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m_PreferredDifficultyClass[p] = CLASS_EASY;
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@@ -78,7 +78,7 @@ void PrefsManager::SavePrefsToDisk()
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ini.SetValueB( "Options", "Windowed", m_bWindowed );
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ini.SetValueB( "Options", "HighDetail", m_bHighDetail );
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ini.GetValueB( "Options", "HighTextureDetail", m_bHighTextureDetail );
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ini.SetValueB( "Options", "HighTextureDetail", m_bHighTextureDetail );
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ini.SetValueB( "Options", "IgnoreJoyAxes", m_bIgnoreJoyAxes );
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ini.SetValueB( "Options", "ShowFPS", m_bShowFPS );
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ini.SetValueI( "Options", "VisMode", m_visMode );
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