3.0 is close!
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@@ -80,7 +80,7 @@ public:
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int GetPossibleDancePoints();
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// radar values - return between 0.0 and 1.2
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float GetRadarValue( RadarCatrgory rv, float fSongSeconds )
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float GetRadarValue( RadarCategory rv, float fSongSeconds )
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{
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switch( rv )
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{
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