working on profiles stored on machine (intermediate step toward memory card support)
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@@ -27,6 +27,7 @@
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#include "Character.h"
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#include "UnlockSystem.h"
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#include "AnnouncerManager.h"
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#include "ProfileManager.h"
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#include "arch/arch.h"
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@@ -118,6 +119,9 @@ void GameState::Reset()
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m_fSuperMeterGrowthScale[p] = 1;
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m_iCpuSkill[p] = 5;
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}
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for( p=0; p<NUM_PLAYERS; p++ )
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PROFILEMAN->UnloadProfile( (PlayerNumber)p );
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}
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void GameState::Update( float fDelta )
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