add rolls
show "100.00%" as "100%", to save space
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@@ -32,6 +32,7 @@ static const Content_t g_Contents[NUM_PANE_CONTENTS] =
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{ "SongNumSteps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongJumps", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHolds", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongRolls", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongMines", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "SongHands", PANE_SONG_DIFFICULTY, NEED_NOTES },
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{ "DifficultyStream", NUM_PANES, NEED_NOTES }, // hide
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@@ -57,7 +58,8 @@ static const Content_t g_Contents[NUM_PANE_CONTENTS] =
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{ "CourseJumps", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHolds", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseMines", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
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{ "CourseHands", PANE_COURSE_MACHINE_SCORES, NEED_COURSE },
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{ "CourseRolls", PANE_COURSE_MACHINE_SCORES, NEED_COURSE }
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};
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static ProfileSlot PlayerMemCard( PlayerNumber pn )
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@@ -199,6 +201,8 @@ void PaneDisplay::SetContent( PaneContents c )
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case SONG_JUMPS: val = rv[RADAR_NUM_JUMPS]; break;
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case COURSE_HOLDS:
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case SONG_HOLDS: val = rv[RADAR_NUM_HOLDS]; break;
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case COURSE_ROLLS:
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case SONG_ROLLS: val = rv[RADAR_NUM_ROLLS]; break;
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case COURSE_MINES:
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case SONG_MINES: val = rv[RADAR_NUM_MINES]; break;
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case COURSE_HANDS:
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@@ -305,16 +309,23 @@ void PaneDisplay::SetContent( PaneContents c )
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case COURSE_MACHINE_HIGH_SCORE:
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case SONG_PROFILE_HIGH_SCORE:
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case COURSE_PROFILE_HIGH_SCORE:
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/* "100.00%" is bigger than anything else, and since we'll never
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* be any higher, we don't need to display the decimal places.
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* Display 1.0 as "100%" instead. */
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str = PercentageDisplay::FormatPercentScore( val );
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if( str == "100.00%" )
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str = "100%";
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break;
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case SONG_NUM_STEPS:
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case SONG_JUMPS:
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case SONG_HOLDS:
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case SONG_ROLLS:
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case SONG_MINES:
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case SONG_HANDS:
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case COURSE_NUM_STEPS:
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case COURSE_JUMPS:
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case COURSE_HOLDS:
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case COURSE_ROLLS:
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case COURSE_MINES:
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case COURSE_HANDS:
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case SONG_MACHINE_NUM_PLAYS:
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