diff --git a/stepmania/src/Player.cpp b/stepmania/src/Player.cpp index e705eb10d7..7730f5adb9 100644 --- a/stepmania/src/Player.cpp +++ b/stepmania/src/Player.cpp @@ -186,16 +186,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p float fNoteFieldMidde = (GRAY_ARROWS_Y_STANDARD+GRAY_ARROWS_Y_REVERSE)/2; -#if defined(XBOX) - /* HACK: The receptor arrows are offset down and to the right. This sets them back. - * It doesn't look perfect but its better than having player 2's arrows of the screen. - */ - m_pNoteField->SetY( fNoteFieldMidde - 20 ); - m_pNoteField->SetX( m_pNoteField->GetX() - 55); -#else m_pNoteField->SetY( fNoteFieldMidde ); -#endif - m_fNoteFieldHeight = GRAY_ARROWS_Y_REVERSE-GRAY_ARROWS_Y_STANDARD; m_pNoteField->Load( this, pn, iStartDrawingAtPixels, iStopDrawingAtPixels, m_fNoteFieldHeight ); m_ArrowBackdrop.SetPlayer( pn );