From 3708fcc555ec015a2ce78742eb6e462804dc2a22 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Fri, 15 Feb 2008 09:37:25 +0000 Subject: [PATCH] AfterSet command moved entirely into TextBanner, Load* -> Set* --- stepmania/src/EditMenu.cpp | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/stepmania/src/EditMenu.cpp b/stepmania/src/EditMenu.cpp index e3fc18e238..61d83d7cac 100644 --- a/stepmania/src/EditMenu.cpp +++ b/stepmania/src/EditMenu.cpp @@ -383,13 +383,8 @@ void EditMenu::OnRowValueChanged( EditMenuRow row ) m_textValue[ROW_SONG].SetText( "" ); m_SongBanner.LoadFromSong( GetSelectedSong() ); m_SongBanner.ScaleToClipped( SONG_BANNER_WIDTH, SONG_BANNER_HEIGHT ); - m_SongTextBanner.LoadFromSong( GetSelectedSong() ); + m_SongTextBanner.SetFromSong( GetSelectedSong() ); - { - Message msg( "Set" ); - msg.SetParam( "Song", GetSelectedSong() ); - m_SongTextBanner.HandleMessage( msg ); - } // fall through case ROW_STEPS_TYPE: m_textValue[ROW_STEPS_TYPE].SetText( GAMEMAN->StepsTypeToLocalizedString(GetSelectedStepsType()) );