add edit flag
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+14
-4
@@ -34,7 +34,9 @@ Steps::Steps()
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* I have a feeling that it's the right thing to do but that
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* it'd trip obscure asserts all over the place, so I'll wait
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* until after b6 to do this. -glenn */
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m_StepsType = STEPS_TYPE_DANCE_SINGLE;
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/* Yep, it should be STEPS_TYPE_INVALID. -Chris */
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m_StepsType = STEPS_TYPE_INVALID;
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m_bIsAnEdit = false;
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m_Difficulty = DIFFICULTY_INVALID;
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m_iMeter = 0;
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for(int i = 0; i < NUM_RADAR_CATEGORIES; ++i)
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@@ -170,8 +172,9 @@ void Steps::TidyUpData()
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}*/
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}
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if( m_sDescription.empty() )
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m_sDescription = Capitalize( DifficultyToString(m_Difficulty) );
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// Don't put garbage in the desciption.
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// if( m_sDescription.empty() )
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// m_sDescription = Capitalize( DifficultyToString(m_Difficulty) );
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}
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void Steps::Decompress() const
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@@ -230,9 +233,10 @@ void Steps::DeAutogen()
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Decompress(); // fills in notes with sliding window transform
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m_iMeter = Real()->m_iMeter;
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m_bIsAnEdit = Real()->m_bIsAnEdit;
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m_sDescription = Real()->m_sDescription;
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m_Difficulty = Real()->m_Difficulty;
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m_iMeter = Real()->m_iMeter;
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for(int i = 0; i < NUM_RADAR_CATEGORIES; ++i)
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m_fRadarValues[i] = Real()->m_fRadarValues[i];
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@@ -283,6 +287,12 @@ bool Steps::IsAutogen() const
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return parent != NULL;
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}
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void Steps::SetIsAnEdit(bool b)
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{
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DeAutogen();
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m_bIsAnEdit = b;
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}
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void Steps::SetDescription(CString desc)
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{
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DeAutogen();
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@@ -38,6 +38,7 @@ public:
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int GetMeter() const { return Real()->m_iMeter; }
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const float *GetRadarValues() const { return Real()->m_fRadarValues; }
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void SetIsAnEdit(bool b);
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void SetDescription(CString desc);
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void SetDifficulty(Difficulty d);
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void SetMeter(int meter);
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@@ -124,9 +125,10 @@ protected:
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const Steps *Real() const;
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/* These values are pulled from the autogen source first, if there is one. */
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CString m_sDescription; // This text is displayed next to the number of feet when a song is selected
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bool m_bIsAnEdit; // true if this was loaded from a memory card
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CString m_sDescription; // Step author, edit name, or something meaningful
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Difficulty m_Difficulty; // difficulty classification
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int m_iMeter; // difficulty rating from 1-10
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int m_iMeter; // difficulty rating from MIN_METER to MAX_METER
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float m_fRadarValues[NUM_RADAR_CATEGORIES]; // between 0.0-1.2 starting from 12-o'clock rotating clockwise
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};
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