Cleanup.
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@@ -73,8 +73,8 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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vSInt32 first = vec_mergeh( even, odd );
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vSInt32 second = vec_mergel( even, odd );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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load1Dest = vec_add( load1Dest, first );
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load2Dest = vec_add( load2Dest, second );
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store = vec_perm( load1Dest, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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@@ -85,10 +85,10 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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}
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vec_st( load1Dest, index, dest );
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load1Src = load2Src;
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load1Src = load2Src;
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load1Dest = load3Dest;
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store = load2Dest;
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src += 8;
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store = load2Dest;
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src += 8;
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dest += 8;
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size -= 8;
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/* Incrementing the index is supposed to have the same effect
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@@ -135,6 +135,7 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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vSInt32 odd3 = vec_mulo( load3Src, vol );
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vSInt32 even4 = vec_mule( load4Src, vol );
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vSInt32 odd4 = vec_mulo( load4Src, vol );
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vSInt32 first = vec_mergeh( even1, odd1 );
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vSInt32 second = vec_mergel( even1, odd1 );
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vSInt32 third = vec_mergeh( even2, odd2 );
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@@ -164,7 +165,7 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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load7Dest = vec_perm( load7Dest, load8Dest, storeMask );
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// store the results
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vec_st( store, index, dest );
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vec_st( store, index + 0, dest );
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vec_st( load1Dest, index + 16, dest );
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vec_st( load2Dest, index + 32, dest );
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vec_st( load3Dest, index + 48, dest );
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@@ -206,7 +207,7 @@ void Vector::FastSoundWrite( int32_t *dest, const int16_t *src, unsigned size, s
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store = vec_perm( store, load1Dest, storeMask );
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load1Dest = vec_perm( load1Dest, load2Dest, storeMask );
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vec_st( store, index, dest );
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vec_st( store, index + 0, dest );
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vec_st( load1Dest, index + 16, dest );
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load1Src = load2Src;
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@@ -314,23 +315,19 @@ void Vector::FastSoundRead( int16_t *dest, const int32_t *src, unsigned size )
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// Befuddle optimizer as above.
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while( size & ~0x7 )
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{
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vSInt32 first = vec_ldl( 0, src );
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vSInt32 first = vec_ldl( 0, src );
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vSInt32 second = vec_ldl( 16, src );
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vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero );
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vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero );
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vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero );
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vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero );
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first = vec_abss( first );
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second = vec_abss( second );
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first = vec_sr( first, shift );
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second = vec_sr( second, shift );
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first = vec_sr( vec_abss(first), shift );
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second = vec_sr( vec_abss(second), shift );
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temp1 = vec_and( first, temp1 );
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temp2 = vec_and( second, temp2 );
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first = vec_subs( first, temp1 );
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second = vec_subs( second, temp2 );
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first = vec_subs( first, temp1 );
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second = vec_sub( second, temp2 );
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first = vec_subs( vec_sub(first, temp1), temp1 );
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second = vec_subs( vec_sub(second, temp2), temp2 );
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vec_st( vec_packs(first, second), 0, dest );
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dest += 8;
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@@ -340,23 +337,19 @@ void Vector::FastSoundRead( int16_t *dest, const int32_t *src, unsigned size )
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if( size )
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{
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// Deal with the remaining samples but be careful while storing as above.
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vSInt32 first = vec_ldl( 0, src );
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vSInt32 first = vec_ldl( 0, src );
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vSInt32 second = size > 4 ? vec_ldl( 16, src ) : (vSInt32)( 0 );
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vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero );
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vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero );
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vSInt32 temp1 = (vSInt32)vec_cmplt( first, zero );
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vSInt32 temp2 = (vSInt32)vec_cmplt( second, zero );
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first = vec_abss( first );
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second = vec_abss( second );
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first = vec_sr( first, shift );
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second = vec_sr( second, shift );
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first = vec_sr( vec_abss(first), shift );
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second = vec_sr( vec_abss(second), shift );
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temp1 = vec_and( first, temp1 );
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temp2 = vec_and( second, temp2 );
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first = vec_subs( first, temp1 );
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second = vec_subs( second, temp2 );
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first = vec_subs( first, temp1 );
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second = vec_sub( second, temp2 );
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first = vec_subs( vec_sub(first, temp1), temp1 );
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second = vec_subs( vec_sub(second, temp2), temp2 );
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vSInt16 result = vec_packs( first, second );
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while( size-- )
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