enum name cleanup
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@@ -212,14 +212,14 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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//
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switch( action )
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_PRACTICE:
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case EditMenuAction_Edit:
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case EditMenuAction_Practice:
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break;
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case EDIT_MENU_ACTION_DELETE:
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case EditMenuAction_Delete:
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ASSERT( pSteps );
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ScreenPrompt::Prompt( SM_None, "These steps will be lost permanently.\n\nContinue with delete?", PROMPT_YES_NO, ANSWER_NO );
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break;
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case EDIT_MENU_ACTION_CREATE:
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case EditMenuAction_Create:
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ASSERT( !pSteps );
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{
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// Yuck. Doing the memory allocation doesn't seem right since
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@@ -259,13 +259,13 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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//
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switch( action )
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{
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case EDIT_MENU_ACTION_EDIT:
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case EDIT_MENU_ACTION_CREATE:
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case EDIT_MENU_ACTION_PRACTICE:
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case EditMenuAction_Edit:
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case EditMenuAction_Create:
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case EditMenuAction_Practice:
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{
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// Prepare prepare for ScreenEdit
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ASSERT( pSteps );
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bool bPromptToNameSteps = (action == EDIT_MENU_ACTION_CREATE && dc == DIFFICULTY_EDIT);
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bool bPromptToNameSteps = (action == EditMenuAction_Create && dc == DIFFICULTY_EDIT);
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if( bPromptToNameSteps )
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{
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ScreenTextEntry::TextEntry(
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@@ -285,7 +285,7 @@ void ScreenEditMenu::MenuStart( PlayerNumber pn )
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}
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}
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break;
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case EDIT_MENU_ACTION_DELETE:
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case EditMenuAction_Delete:
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break;
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default:
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ASSERT(0);
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