enum name cleanup

This commit is contained in:
Chris Danford
2005-12-01 03:20:25 +00:00
parent 1829ba9eee
commit 36c7d8e0ed
26 changed files with 164 additions and 139 deletions
+15 -15
View File
@@ -203,7 +203,7 @@ bool ProfileManager::LoadProfileFromMemoryCard( PlayerNumber pn )
UnloadProfile( pn );
// mount slot
if( MEMCARDMAN->GetCardState(pn) != MEMORY_CARD_STATE_READY )
if( MEMCARDMAN->GetCardState(pn) != MemoryCardState_Ready )
return false;
vector<CString> asDirsToTry;
@@ -521,8 +521,8 @@ void ProfileManager::LoadMachineProfile()
// If the machine name has changed, make sure we use the new name
m_pMachineProfile->m_sDisplayName = PREFSMAN->m_sMachineName;
SONGMAN->FreeAllLoadedFromProfile( PROFILE_SLOT_MACHINE );
SONGMAN->LoadAllFromProfileDir( MACHINE_PROFILE_DIR, PROFILE_SLOT_MACHINE );
SONGMAN->FreeAllLoadedFromProfile( ProfileSlot_Machine );
SONGMAN->LoadAllFromProfileDir( MACHINE_PROFILE_DIR, ProfileSlot_Machine );
}
bool ProfileManager::ProfileWasLoadedFromMemoryCard( PlayerNumber pn ) const
@@ -544,10 +544,10 @@ CString ProfileManager::GetProfileDir( ProfileSlot slot ) const
{
switch( slot )
{
case PROFILE_SLOT_PLAYER_1:
case PROFILE_SLOT_PLAYER_2:
case ProfileSlot_Player1:
case ProfileSlot_Player2:
return m_sProfileDir[slot];
case PROFILE_SLOT_MACHINE:
case ProfileSlot_Machine:
return MACHINE_PROFILE_DIR;
default:
ASSERT(0);
@@ -558,10 +558,10 @@ CString ProfileManager::GetProfileDirImportedFrom( ProfileSlot slot ) const
{
switch( slot )
{
case PROFILE_SLOT_PLAYER_1:
case PROFILE_SLOT_PLAYER_2:
case ProfileSlot_Player1:
case ProfileSlot_Player2:
return m_sProfileDirImportedFrom[slot];
case PROFILE_SLOT_MACHINE:
case ProfileSlot_Machine:
return NULL;
default:
ASSERT(0);
@@ -572,10 +572,10 @@ const Profile* ProfileManager::GetProfile( ProfileSlot slot ) const
{
switch( slot )
{
case PROFILE_SLOT_PLAYER_1:
case PROFILE_SLOT_PLAYER_2:
case ProfileSlot_Player1:
case ProfileSlot_Player2:
return GetProfile( (PlayerNumber)slot );
case PROFILE_SLOT_MACHINE:
case ProfileSlot_Machine:
return m_pMachineProfile;
default:
ASSERT(0);
@@ -749,10 +749,10 @@ bool ProfileManager::IsPersistentProfile( ProfileSlot slot ) const
{
switch( slot )
{
case PROFILE_SLOT_PLAYER_1:
case PROFILE_SLOT_PLAYER_2:
case ProfileSlot_Player1:
case ProfileSlot_Player2:
return GAMESTATE->IsHumanPlayer((PlayerNumber)slot) && !m_sProfileDir[slot].empty();
case PROFILE_SLOT_MACHINE:
case ProfileSlot_Machine:
return true;
default:
ASSERT(0);