enum name cleanup
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@@ -295,7 +295,7 @@ MemoryCardManager::MemoryCardManager()
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FOREACH_PlayerNumber( p )
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{
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m_bMounted[p] = false;
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m_State[p] = MEMORY_CARD_STATE_NO_CARD;
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m_State[p] = MemoryCardState_NoCard;
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}
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/* These can play at any time. Preload them, so we don't cause a skip in gameplay. */
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@@ -420,7 +420,7 @@ void MemoryCardManager::CheckStateChanges()
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{
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UsbStorageDevice &new_device = m_Device[p];
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MemoryCardState state = MEMORY_CARD_STATE_INVALID;
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MemoryCardState state = MemoryCardState_INVALID;
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CString sError;
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if( m_bCardsLocked )
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@@ -430,21 +430,21 @@ void MemoryCardManager::CheckStateChanges()
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/* We didn't have a card when we finalized, so we won't accept anything.
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* If anything is inserted (even if it's still checking), say TOO LATE. */
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if( new_device.m_State == UsbStorageDevice::STATE_NONE )
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state = MEMORY_CARD_STATE_NO_CARD;
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state = MemoryCardState_NoCard;
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else
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state = MEMORY_CARD_STATE_TOO_LATE;
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state = MemoryCardState_TooLate;
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}
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else
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{
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/* We had a card inserted when we finalized. */
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if( new_device.m_State == UsbStorageDevice::STATE_NONE )
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state = MEMORY_CARD_STATE_REMOVED;
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state = MemoryCardState_Removed;
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if( new_device.m_State == UsbStorageDevice::STATE_READY )
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{
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if( m_FinalDevice[p].sSerial != new_device.sSerial )
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{
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/* A different card is inserted than we had when we finalized. */
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state = MEMORY_CARD_STATE_ERROR;
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state = MemoryCardState_Error;
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sError = "Changed";
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}
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}
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@@ -453,25 +453,25 @@ void MemoryCardManager::CheckStateChanges()
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}
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}
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if( state == MEMORY_CARD_STATE_INVALID )
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if( state == MemoryCardState_INVALID )
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{
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switch( new_device.m_State )
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{
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case UsbStorageDevice::STATE_NONE:
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state = MEMORY_CARD_STATE_NO_CARD;
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state = MemoryCardState_NoCard;
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break;
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case UsbStorageDevice::STATE_CHECKING:
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state = MEMORY_CARD_STATE_CHECKING;
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state = MemoryCardState_Checking;
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break;
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case UsbStorageDevice::STATE_ERROR:
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state = MEMORY_CARD_STATE_ERROR;
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state = MemoryCardState_Error;
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sError = new_device.m_sError;
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break;
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case UsbStorageDevice::STATE_READY:
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state = MEMORY_CARD_STATE_READY;
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state = MemoryCardState_Ready;
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break;
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}
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}
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@@ -482,21 +482,21 @@ void MemoryCardManager::CheckStateChanges()
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// play sound
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switch( state )
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{
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case MEMORY_CARD_STATE_NO_CARD:
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case MEMORY_CARD_STATE_REMOVED:
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if( LastState == MEMORY_CARD_STATE_READY )
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case MemoryCardState_NoCard:
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case MemoryCardState_Removed:
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if( LastState == MemoryCardState_Ready )
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{
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m_soundDisconnect.Play();
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MESSAGEMAN->Broadcast( (Message)(Message_CardRemovedP1+p) );
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}
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break;
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case MEMORY_CARD_STATE_READY:
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case MemoryCardState_Ready:
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m_soundReady.Play();
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break;
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case MEMORY_CARD_STATE_TOO_LATE:
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case MemoryCardState_TooLate:
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m_soundTooLate.Play();
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break;
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case MEMORY_CARD_STATE_ERROR:
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case MemoryCardState_Error:
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m_soundError.Play();
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break;
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}
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@@ -579,7 +579,7 @@ void MemoryCardManager::UnlockCards()
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bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
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{
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LOG->Trace( "MemoryCardManager::MountCard(%i)", pn );
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if( GetCardState(pn) != MEMORY_CARD_STATE_READY )
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if( GetCardState(pn) != MemoryCardState_Ready )
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return false;
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ASSERT( !m_Device[pn].IsBlank() );
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@@ -724,7 +724,7 @@ bool IsAnyPlayerUsingMemoryCard()
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{
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FOREACH_HumanPlayer( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
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if( MEMCARDMAN->GetCardState(pn) == MemoryCardState_Ready )
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return true;
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}
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return false;
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