enum name cleanup

This commit is contained in:
Chris Danford
2005-12-01 03:20:25 +00:00
parent 1829ba9eee
commit 36c7d8e0ed
26 changed files with 164 additions and 139 deletions
+19 -19
View File
@@ -295,7 +295,7 @@ MemoryCardManager::MemoryCardManager()
FOREACH_PlayerNumber( p )
{
m_bMounted[p] = false;
m_State[p] = MEMORY_CARD_STATE_NO_CARD;
m_State[p] = MemoryCardState_NoCard;
}
/* These can play at any time. Preload them, so we don't cause a skip in gameplay. */
@@ -420,7 +420,7 @@ void MemoryCardManager::CheckStateChanges()
{
UsbStorageDevice &new_device = m_Device[p];
MemoryCardState state = MEMORY_CARD_STATE_INVALID;
MemoryCardState state = MemoryCardState_INVALID;
CString sError;
if( m_bCardsLocked )
@@ -430,21 +430,21 @@ void MemoryCardManager::CheckStateChanges()
/* We didn't have a card when we finalized, so we won't accept anything.
* If anything is inserted (even if it's still checking), say TOO LATE. */
if( new_device.m_State == UsbStorageDevice::STATE_NONE )
state = MEMORY_CARD_STATE_NO_CARD;
state = MemoryCardState_NoCard;
else
state = MEMORY_CARD_STATE_TOO_LATE;
state = MemoryCardState_TooLate;
}
else
{
/* We had a card inserted when we finalized. */
if( new_device.m_State == UsbStorageDevice::STATE_NONE )
state = MEMORY_CARD_STATE_REMOVED;
state = MemoryCardState_Removed;
if( new_device.m_State == UsbStorageDevice::STATE_READY )
{
if( m_FinalDevice[p].sSerial != new_device.sSerial )
{
/* A different card is inserted than we had when we finalized. */
state = MEMORY_CARD_STATE_ERROR;
state = MemoryCardState_Error;
sError = "Changed";
}
}
@@ -453,25 +453,25 @@ void MemoryCardManager::CheckStateChanges()
}
}
if( state == MEMORY_CARD_STATE_INVALID )
if( state == MemoryCardState_INVALID )
{
switch( new_device.m_State )
{
case UsbStorageDevice::STATE_NONE:
state = MEMORY_CARD_STATE_NO_CARD;
state = MemoryCardState_NoCard;
break;
case UsbStorageDevice::STATE_CHECKING:
state = MEMORY_CARD_STATE_CHECKING;
state = MemoryCardState_Checking;
break;
case UsbStorageDevice::STATE_ERROR:
state = MEMORY_CARD_STATE_ERROR;
state = MemoryCardState_Error;
sError = new_device.m_sError;
break;
case UsbStorageDevice::STATE_READY:
state = MEMORY_CARD_STATE_READY;
state = MemoryCardState_Ready;
break;
}
}
@@ -482,21 +482,21 @@ void MemoryCardManager::CheckStateChanges()
// play sound
switch( state )
{
case MEMORY_CARD_STATE_NO_CARD:
case MEMORY_CARD_STATE_REMOVED:
if( LastState == MEMORY_CARD_STATE_READY )
case MemoryCardState_NoCard:
case MemoryCardState_Removed:
if( LastState == MemoryCardState_Ready )
{
m_soundDisconnect.Play();
MESSAGEMAN->Broadcast( (Message)(Message_CardRemovedP1+p) );
}
break;
case MEMORY_CARD_STATE_READY:
case MemoryCardState_Ready:
m_soundReady.Play();
break;
case MEMORY_CARD_STATE_TOO_LATE:
case MemoryCardState_TooLate:
m_soundTooLate.Play();
break;
case MEMORY_CARD_STATE_ERROR:
case MemoryCardState_Error:
m_soundError.Play();
break;
}
@@ -579,7 +579,7 @@ void MemoryCardManager::UnlockCards()
bool MemoryCardManager::MountCard( PlayerNumber pn, int iTimeout )
{
LOG->Trace( "MemoryCardManager::MountCard(%i)", pn );
if( GetCardState(pn) != MEMORY_CARD_STATE_READY )
if( GetCardState(pn) != MemoryCardState_Ready )
return false;
ASSERT( !m_Device[pn].IsBlank() );
@@ -724,7 +724,7 @@ bool IsAnyPlayerUsingMemoryCard()
{
FOREACH_HumanPlayer( pn )
{
if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
if( MEMCARDMAN->GetCardState(pn) == MemoryCardState_Ready )
return true;
}
return false;