enum name cleanup

This commit is contained in:
Chris Danford
2005-12-01 03:20:25 +00:00
parent 1829ba9eee
commit 36c7d8e0ed
26 changed files with 164 additions and 139 deletions
+3 -3
View File
@@ -11,14 +11,14 @@ REGISTER_ACTOR_CLASS( MemoryCardDisplay )
MemoryCardDisplay::MemoryCardDisplay()
{
m_PlayerNumber = PLAYER_INVALID;
m_LastSeenState = MEMORY_CARD_STATE_INVALID;
m_LastSeenState = MemoryCardState_INVALID;
}
void MemoryCardDisplay::Load( PlayerNumber pn )
{
m_PlayerNumber = pn;
for( int i=0; i<NUM_MEMORY_CARD_STATES; i++ )
for( int i=0; i<NUM_MemoryCardState; i++ )
{
MemoryCardState mcs = (MemoryCardState)i;
CString sState = MemoryCardStateToString(mcs);
@@ -43,7 +43,7 @@ void MemoryCardDisplay::Update( float fDelta )
MemoryCardState newMcs = MEMCARDMAN->GetCardState(m_PlayerNumber);
if( m_LastSeenState != newMcs )
{
if( m_LastSeenState != MEMORY_CARD_STATE_INVALID )
if( m_LastSeenState != MemoryCardState_INVALID )
m_spr[m_LastSeenState].SetHidden( true );
m_LastSeenState = newMcs;
m_spr[m_LastSeenState].SetHidden( false );