enum name cleanup
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@@ -11,14 +11,14 @@ REGISTER_ACTOR_CLASS( MemoryCardDisplay )
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MemoryCardDisplay::MemoryCardDisplay()
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{
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m_PlayerNumber = PLAYER_INVALID;
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m_LastSeenState = MEMORY_CARD_STATE_INVALID;
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m_LastSeenState = MemoryCardState_INVALID;
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}
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void MemoryCardDisplay::Load( PlayerNumber pn )
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{
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m_PlayerNumber = pn;
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for( int i=0; i<NUM_MEMORY_CARD_STATES; i++ )
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for( int i=0; i<NUM_MemoryCardState; i++ )
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{
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MemoryCardState mcs = (MemoryCardState)i;
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CString sState = MemoryCardStateToString(mcs);
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@@ -43,7 +43,7 @@ void MemoryCardDisplay::Update( float fDelta )
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MemoryCardState newMcs = MEMCARDMAN->GetCardState(m_PlayerNumber);
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if( m_LastSeenState != newMcs )
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{
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if( m_LastSeenState != MEMORY_CARD_STATE_INVALID )
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if( m_LastSeenState != MemoryCardState_INVALID )
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m_spr[m_LastSeenState].SetHidden( true );
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m_LastSeenState = newMcs;
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m_spr[m_LastSeenState].SetHidden( false );
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