cleanup: move code from ScreenOptions into OptionRow
This commit is contained in:
@@ -1,6 +1,8 @@
|
||||
#include "global.h"
|
||||
#include "OptionRow.h"
|
||||
#include "RageUtil.h"
|
||||
#include "RageLog.h"
|
||||
#include "Font.h"
|
||||
|
||||
static const CString SelectTypeNames[NUM_SELECT_TYPES] = {
|
||||
"SelectOne",
|
||||
@@ -20,6 +22,10 @@ StringToX( LayoutType );
|
||||
|
||||
OptionRow::OptionRow()
|
||||
{
|
||||
FOREACH_PlayerNumber( p )
|
||||
this->AddChild( &m_OptionIcons[p] );
|
||||
this->AddChild( &m_sprBullet );
|
||||
this->AddChild( &m_textTitle );
|
||||
}
|
||||
|
||||
OptionRow::~OptionRow()
|
||||
@@ -32,6 +38,422 @@ OptionRow::~OptionRow()
|
||||
}
|
||||
|
||||
|
||||
void OptionRow::LoadNormal( const OptionRowDefinition &def )
|
||||
{
|
||||
m_RowDef = def;
|
||||
m_RowType = OptionRow::ROW_NORMAL;
|
||||
|
||||
if( !def.choices.size() )
|
||||
RageException::Throw( "Screen %s menu entry \"%s\" has no choices",
|
||||
m_sName.c_str(), def.name.c_str() );
|
||||
|
||||
FOREACH_PlayerNumber( p )
|
||||
{
|
||||
vector<bool> &vbSelected = m_vbSelected[p];
|
||||
vbSelected.resize( m_RowDef.choices.size() );
|
||||
for( unsigned j=0; j<vbSelected.size(); j++ )
|
||||
vbSelected[j] = false;
|
||||
|
||||
// set select the first item if a SELECT_ONE row
|
||||
if( m_RowDef.selectType == SELECT_ONE )
|
||||
vbSelected[0] = true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void OptionRow::AfterImportOptions(
|
||||
Font* pFont,
|
||||
float fItemStartX,
|
||||
float fItemGapX,
|
||||
float fItemEndX,
|
||||
float fItemLongRowSharedX,
|
||||
const ThemeMetric1D<float> &fItemLongRowX,
|
||||
float fItemZoom,
|
||||
bool bCapitalizeAllOptionNames,
|
||||
const CString &sFontItemPath,
|
||||
const CString &sFontTitlePath,
|
||||
const CString &sTitle,
|
||||
const CString &sBulletPath,
|
||||
float fLabelX,
|
||||
float fArrowX,
|
||||
float fY,
|
||||
const ThemeMetric<apActorCommands> &cmdLabelOn
|
||||
)
|
||||
{
|
||||
// Make all selections the same if bOneChoiceForAllPlayers
|
||||
if( m_RowDef.bOneChoiceForAllPlayers )
|
||||
{
|
||||
for( int p=1; p<NUM_PLAYERS; p++ )
|
||||
m_vbSelected[p] = m_vbSelected[0];
|
||||
}
|
||||
|
||||
FOREACH_PlayerNumber( p )
|
||||
{
|
||||
switch( m_RowDef.selectType )
|
||||
{
|
||||
case SELECT_ONE:
|
||||
{
|
||||
/* Make sure the row actually has a selection. */
|
||||
bool bHasASelection = false;
|
||||
for( unsigned i=0; i<m_vbSelected[p].size(); i++ )
|
||||
{
|
||||
if( m_vbSelected[p][i] )
|
||||
bHasASelection = true;
|
||||
}
|
||||
|
||||
if( !bHasASelection )
|
||||
m_vbSelected[p][0] = true;
|
||||
|
||||
m_iChoiceInRowWithFocus[p] = GetOneSelection(p); // focus on the selection we just set
|
||||
}
|
||||
break;
|
||||
case SELECT_MULTIPLE:
|
||||
case SELECT_NONE:
|
||||
m_iChoiceInRowWithFocus[p] = 0;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
}
|
||||
|
||||
// init row icons
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
LoadOptionIcon( p, "" );
|
||||
}
|
||||
|
||||
|
||||
// If the items will go off the edge of the screen, then re-init with the "long row" style.
|
||||
{
|
||||
float fX = fItemStartX;
|
||||
|
||||
for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
|
||||
{
|
||||
CString sText = m_RowDef.choices[c];
|
||||
if( bCapitalizeAllOptionNames )
|
||||
sText.MakeUpper();
|
||||
fX += fItemZoom * pFont->GetLineWidthInSourcePixels( CStringToWstring(sText) );
|
||||
|
||||
if( c != m_RowDef.choices.size()-1 )
|
||||
fX += fItemGapX;
|
||||
|
||||
if( fX > fItemEndX )
|
||||
{
|
||||
m_RowDef.layoutType = LAYOUT_SHOW_ONE_IN_ROW;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// load m_textItems
|
||||
//
|
||||
switch( m_RowDef.layoutType )
|
||||
{
|
||||
case LAYOUT_SHOW_ONE_IN_ROW:
|
||||
// init text
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
BitmapText *bt = new BitmapText;
|
||||
m_textItems.push_back( bt );
|
||||
|
||||
const int iChoiceInRowWithFocus = m_iChoiceInRowWithFocus[p];
|
||||
|
||||
bt->LoadFromFont( sFontItemPath );
|
||||
CString sText = m_RowDef.choices[iChoiceInRowWithFocus];
|
||||
if( bCapitalizeAllOptionNames )
|
||||
sText.MakeUpper();
|
||||
bt->SetText( sText );
|
||||
bt->SetZoom( fItemZoom );
|
||||
bt->SetShadowLength( 0 );
|
||||
|
||||
if( m_RowDef.bOneChoiceForAllPlayers )
|
||||
{
|
||||
bt->SetX( fItemLongRowSharedX );
|
||||
break; // only initialize one item since it's shared
|
||||
}
|
||||
else
|
||||
{
|
||||
bt->SetX( fItemLongRowX.GetValue(p) );
|
||||
}
|
||||
}
|
||||
|
||||
// init underlines
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
OptionsCursor *ul = new OptionsCursor;
|
||||
m_Underline[p].push_back( ul );
|
||||
ul->Load( p, true );
|
||||
int iWidth, iX, iY;
|
||||
GetWidthXY( p, 0, iWidth, iX, iY );
|
||||
ul->SetX( float(iX) );
|
||||
ul->SetWidth( float(iWidth) );
|
||||
}
|
||||
break;
|
||||
|
||||
case LAYOUT_SHOW_ALL_IN_ROW:
|
||||
{
|
||||
float fX = fItemStartX;
|
||||
for( unsigned c=0; c<m_RowDef.choices.size(); c++ )
|
||||
{
|
||||
// init text
|
||||
BitmapText *bt = new BitmapText;
|
||||
m_textItems.push_back( bt );
|
||||
bt->LoadFromFont( sFontItemPath );
|
||||
CString sText = m_RowDef.choices[c];
|
||||
if( bCapitalizeAllOptionNames )
|
||||
sText.MakeUpper();
|
||||
bt->SetText( sText );
|
||||
bt->SetZoom( fItemZoom );
|
||||
bt->SetShadowLength( 0 );
|
||||
|
||||
// set the X position of each item in the line
|
||||
float fItemWidth = bt->GetZoomedWidth();
|
||||
fX += fItemWidth/2;
|
||||
bt->SetX( fX );
|
||||
|
||||
// init underlines
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
OptionsCursor *ul = new OptionsCursor;
|
||||
m_Underline[p].push_back( ul );
|
||||
ul->Load( p, true );
|
||||
ul->SetX( fX );
|
||||
ul->SetWidth( truncf(fItemWidth) );
|
||||
}
|
||||
|
||||
fX += fItemWidth/2 + fItemGapX;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
for( unsigned c=0; c<m_textItems.size(); c++ )
|
||||
this->AddChild( m_textItems[c] );
|
||||
FOREACH_PlayerNumber( p )
|
||||
for( unsigned c=0; c<m_Underline[p].size(); c++ )
|
||||
this->AddChild( m_Underline[p][c] );
|
||||
|
||||
|
||||
m_textTitle.LoadFromFont( sFontTitlePath );
|
||||
m_textTitle.SetText( sTitle );
|
||||
m_textTitle.SetXY( fLabelX, fY );
|
||||
m_textTitle.RunCommands( cmdLabelOn );
|
||||
|
||||
m_sprBullet.Load( sBulletPath );
|
||||
m_sprBullet.SetXY( fArrowX, fY );
|
||||
|
||||
// set the Y position of each item in the line
|
||||
for( unsigned c=0; c<m_textItems.size(); c++ )
|
||||
m_textItems[c]->SetY( fY );
|
||||
}
|
||||
|
||||
void OptionRow::LoadExit(
|
||||
const CString &sFontPath,
|
||||
const CString &sExitText,
|
||||
float fItemLongRowSharedX,
|
||||
float fItemZoom
|
||||
)
|
||||
{
|
||||
m_RowType = OptionRow::ROW_EXIT;
|
||||
|
||||
BitmapText *bt = new BitmapText;
|
||||
m_textItems.push_back( bt );
|
||||
|
||||
bt->LoadFromFont( sFontPath );
|
||||
bt->SetText( sExitText );
|
||||
bt->SetZoom( fItemZoom );
|
||||
bt->SetShadowLength( 0 );
|
||||
bt->SetX( fItemLongRowSharedX );
|
||||
this->AddChild( bt );
|
||||
}
|
||||
|
||||
void OptionRow::PositionUnderlines( bool bShowUnderlines, float fTweenSeconds )
|
||||
{
|
||||
if( m_RowType == ROW_EXIT )
|
||||
return;
|
||||
|
||||
FOREACH_HumanPlayer( p )
|
||||
{
|
||||
vector<OptionsCursor*> &vpUnderlines = m_Underline[p];
|
||||
|
||||
const int iNumUnderlines = (m_RowDef.layoutType == LAYOUT_SHOW_ONE_IN_ROW) ? 1 : vpUnderlines.size();
|
||||
|
||||
for( int i=0; i<iNumUnderlines; i++ )
|
||||
{
|
||||
OptionsCursor& ul = *vpUnderlines[i];
|
||||
|
||||
int iChoiceWithFocus = (m_RowDef.layoutType == LAYOUT_SHOW_ONE_IN_ROW) ? m_iChoiceInRowWithFocus[p] : i;
|
||||
|
||||
/* Don't tween X movement and color changes. */
|
||||
int iWidth, iX, iY;
|
||||
GetWidthXY( p, iChoiceWithFocus, iWidth, iX, iY );
|
||||
ul.SetGlobalX( (float)iX );
|
||||
ul.SetGlobalDiffuseColor( RageColor(1,1,1, 1.0f) );
|
||||
|
||||
bool bSelected = m_vbSelected[p][ iChoiceWithFocus ];
|
||||
bool bHidden = !bSelected || m_bHidden;
|
||||
if( !bShowUnderlines )
|
||||
bHidden = true;
|
||||
|
||||
if( ul.GetDestY() != m_fY )
|
||||
{
|
||||
ul.StopTweening();
|
||||
ul.BeginTweening( fTweenSeconds );
|
||||
}
|
||||
|
||||
ul.SetHidden( bHidden );
|
||||
ul.SetBarWidth( iWidth );
|
||||
ul.SetY( (float)iY );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void OptionRow::PositionIcons( const ThemeMetric1D<float> &fIconX, float fTweenSeconds )
|
||||
{
|
||||
if( m_RowType == OptionRow::ROW_EXIT )
|
||||
return;
|
||||
|
||||
FOREACH_HumanPlayer( p ) // foreach player
|
||||
{
|
||||
OptionIcon &icon = m_OptionIcons[p];
|
||||
|
||||
int iChoiceWithFocus = m_iChoiceInRowWithFocus[p];
|
||||
|
||||
int iWidth, iX, iY; // We only use iY
|
||||
GetWidthXY( p, iChoiceWithFocus, iWidth, iX, iY );
|
||||
icon.SetX( fIconX.GetValue(p) );
|
||||
|
||||
if( icon.GetDestY() != m_fY )
|
||||
{
|
||||
icon.StopTweening();
|
||||
icon.BeginTweening( fTweenSeconds );
|
||||
}
|
||||
|
||||
icon.SetY( (float)iY );
|
||||
/* XXX: this doesn't work since icon is an ActorFrame */
|
||||
icon.SetDiffuse( RageColor(1,1,1, m_bHidden? 0.0f:1.0f) );
|
||||
}
|
||||
}
|
||||
|
||||
void OptionRow::UpdateText( bool bCapitalizeAllOptionNames )
|
||||
{
|
||||
if( m_RowDef.layoutType != LAYOUT_SHOW_ONE_IN_ROW )
|
||||
return;
|
||||
|
||||
FOREACH_HumanPlayer( pn )
|
||||
{
|
||||
int iChoiceWithFocus = m_iChoiceInRowWithFocus[pn];
|
||||
unsigned item_no = m_RowDef.bOneChoiceForAllPlayers ? 0 : pn;
|
||||
|
||||
/* If player_no is 2 and there is no player 1: */
|
||||
item_no = min( item_no, m_textItems.size()-1 );
|
||||
|
||||
CString sText = m_RowDef.choices[iChoiceWithFocus];
|
||||
if( bCapitalizeAllOptionNames )
|
||||
sText.MakeUpper();
|
||||
m_textItems[item_no]->SetText( sText );
|
||||
}
|
||||
}
|
||||
|
||||
void OptionRow::UpdateEnabledDisabled(
|
||||
bool bThisRowIsSelected,
|
||||
bool bThisRowIsSelectedByAll,
|
||||
const RageColor &colorSelected,
|
||||
const RageColor &colorNotSelected,
|
||||
float fTweenSeconds )
|
||||
{
|
||||
const float DiffuseAlpha = m_bHidden? 0.0f:1.0f;
|
||||
|
||||
/* Don't tween selection colors at all. */
|
||||
const RageColor color = bThisRowIsSelected? colorSelected:colorNotSelected;
|
||||
m_sprBullet.SetGlobalDiffuseColor( color );
|
||||
m_textTitle.SetGlobalDiffuseColor( color );
|
||||
|
||||
for( unsigned j=0; j<m_textItems.size(); j++ )
|
||||
m_textItems[j]->SetGlobalDiffuseColor( color );
|
||||
|
||||
for( unsigned j=0; j<m_textItems.size(); j++ )
|
||||
{
|
||||
if( m_textItems[j]->GetDestY() == m_fY &&
|
||||
m_textItems[j]->DestTweenState().diffuse[0][3] == DiffuseAlpha )
|
||||
continue;
|
||||
|
||||
m_textItems[j]->StopTweening();
|
||||
m_textItems[j]->BeginTweening( fTweenSeconds );
|
||||
m_textItems[j]->SetDiffuseAlpha( DiffuseAlpha );
|
||||
m_textItems[j]->SetY( m_fY );
|
||||
}
|
||||
|
||||
if( m_RowType == OptionRow::ROW_EXIT )
|
||||
{
|
||||
if( bThisRowIsSelectedByAll )
|
||||
m_textItems[0]->SetEffectDiffuseShift( 1.0f, colorSelected, colorNotSelected );
|
||||
else
|
||||
m_textItems[0]->SetEffectNone();
|
||||
}
|
||||
|
||||
if( m_sprBullet.GetDestY() != m_fY )
|
||||
{
|
||||
m_sprBullet.StopTweening();
|
||||
m_textTitle.StopTweening();
|
||||
m_sprBullet.BeginTweening( fTweenSeconds );
|
||||
m_textTitle.BeginTweening( fTweenSeconds );
|
||||
m_sprBullet.SetDiffuseAlpha( m_bHidden? 0.0f:1.0f );
|
||||
m_textTitle.SetDiffuseAlpha( m_bHidden? 0.0f:1.0f );
|
||||
m_sprBullet.SetY( m_fY );
|
||||
m_textTitle.SetY( m_fY );
|
||||
}
|
||||
}
|
||||
|
||||
void OptionRow::LoadOptionIcon( PlayerNumber pn, const CString &sText )
|
||||
{
|
||||
m_OptionIcons[pn].Load( pn, sText, false );
|
||||
}
|
||||
|
||||
BitmapText &OptionRow::GetTextItemForRow( PlayerNumber pn, int iChoiceOnRow )
|
||||
{
|
||||
if( m_RowType == OptionRow::ROW_EXIT )
|
||||
return *m_textItems[0];
|
||||
|
||||
bool bOneChoice = m_RowDef.bOneChoiceForAllPlayers;
|
||||
int index = -1;
|
||||
switch( m_RowDef.layoutType )
|
||||
{
|
||||
case LAYOUT_SHOW_ONE_IN_ROW:
|
||||
index = bOneChoice ? 0 : pn;
|
||||
/* If only P2 is enabled, his selections will be in index 0. */
|
||||
if( m_textItems.size() == 1 )
|
||||
index = 0;
|
||||
break;
|
||||
case LAYOUT_SHOW_ALL_IN_ROW:
|
||||
index = iChoiceOnRow;
|
||||
break;
|
||||
default:
|
||||
ASSERT(0);
|
||||
}
|
||||
|
||||
ASSERT_M( index < (int)m_textItems.size(), ssprintf("%i < %i", index, (int)m_textItems.size() ) );
|
||||
return *m_textItems[index];
|
||||
}
|
||||
|
||||
void OptionRow::GetWidthXY( PlayerNumber pn, int iChoiceOnRow, int &iWidthOut, int &iXOut, int &iYOut )
|
||||
{
|
||||
BitmapText &text = GetTextItemForRow( pn, iChoiceOnRow );
|
||||
|
||||
iWidthOut = int(roundf( text.GetZoomedWidth() ));
|
||||
iXOut = int(roundf( text.GetDestX() ));
|
||||
/* We update m_fY, change colors and tween items, and then tween rows to
|
||||
* their final positions. (This is so we don't tween colors, too.) m_fY
|
||||
* is the actual destination position, even though we may not have set up the
|
||||
* tween yet. */
|
||||
iYOut = int(roundf( m_fY ));
|
||||
}
|
||||
|
||||
|
||||
int OptionRow::GetOneSelection( PlayerNumber pn, bool bAllowFail ) const
|
||||
{
|
||||
for( unsigned i=0; i<m_vbSelected[pn].size(); i++ )
|
||||
@@ -60,6 +482,13 @@ void OptionRow::SetOneSharedSelection( int iChoice )
|
||||
SetOneSelection( pn, iChoice );
|
||||
}
|
||||
|
||||
void OptionRow::SetExitText( CString sExitText )
|
||||
{
|
||||
BitmapText *bt = m_textItems.back();
|
||||
bt->SetText( sExitText );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* (c) 2001-2004 Chris Danford
|
||||
* All rights reserved.
|
||||
|
||||
Reference in New Issue
Block a user