Fix VC8 macro redef warning. (more to come)

This commit is contained in:
Jason Felds
2006-07-18 03:56:37 +00:00
parent 4f8049377b
commit 366c3440d4
29 changed files with 84 additions and 83 deletions
+2 -2
View File
@@ -130,7 +130,7 @@ public:
Actor::SetTextureRenderStates();
DISPLAY->SetTextureModeModulate();
DISPLAY->DrawQuadStrip( m_Slices, ARRAYSIZE(m_Slices) );
DISPLAY->DrawQuadStrip( m_Slices, ARRAY_SIZE(m_Slices) );
}
RageSpriteVertex m_Slices[2*VALUE_RESOLUTION];
@@ -192,7 +192,7 @@ void GraphDisplay::LoadFromStageStats( const StageStats &ss, const PlayerStageSt
m_Values.resize( VALUE_RESOLUTION );
pss.GetLifeRecord( &m_Values[0], VALUE_RESOLUTION, ss.GetTotalPossibleStepsSeconds() );
for( unsigned i=0; i<ARRAYSIZE(m_Values); i++ )
for( unsigned i=0; i<ARRAY_SIZE(m_Values); i++ )
CLAMP( m_Values[i], 0.f, 1.f );
//