[default->loading window] Catching up.
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+25
-23
@@ -1060,13 +1060,14 @@ int main(int argc, char* argv[])
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GAMESTATE->m_bDopefish = true;
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{
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/* Now that THEME is loaded, load the icon for the current theme into
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* the loading window. */
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/* Now that THEME is loaded, load the icon and splash for the current
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* theme into the loading window. */
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RString sError;
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RageSurface *pIcon = RageSurfaceUtils::LoadFile( THEME->GetPathG( "Common", "window icon" ), sError );
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if( pIcon )
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pLoadingWindow->SetIcon( pIcon );
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delete pIcon;
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pLoadingWindow->SetSplash( THEME->GetPathG("Common","splash") );
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}
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if( PREFSMAN->m_iSoundWriteAhead )
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@@ -1296,28 +1297,29 @@ bool HandleGlobalInputs( const InputEventPlus &input )
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switch( input.MenuI )
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{
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case GAME_BUTTON_OPERATOR:
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/* Global operator key, to get quick access to the options menu. Don't
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* do this if we're on a "system menu", which includes the editor
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* (to prevent quitting without storing changes). */
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if( SCREENMAN->AllowOperatorMenuButton() )
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{
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SCREENMAN->SystemMessage( SERVICE_SWITCH_PRESSED );
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SCREENMAN->PopAllScreens();
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GAMESTATE->Reset();
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SCREENMAN->SetNewScreen( CommonMetrics::OPERATOR_MENU_SCREEN );
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}
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return true;
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case GAME_BUTTON_OPERATOR:
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/* Global operator key, to get quick access to the options menu. Don't
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* do this if we're on a "system menu", which includes the editor
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* (to prevent quitting without storing changes). */
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if( SCREENMAN->AllowOperatorMenuButton() )
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{
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SCREENMAN->SystemMessage( SERVICE_SWITCH_PRESSED );
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SCREENMAN->PopAllScreens();
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GAMESTATE->Reset();
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SCREENMAN->SetNewScreen( CommonMetrics::OPERATOR_MENU_SCREEN );
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}
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return true;
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case GAME_BUTTON_COIN:
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// Handle a coin insertion.
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if( GAMESTATE->IsEditing() ) // no coins while editing
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{
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LOG->Trace( "Ignored coin insertion (editing)" );
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break;
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}
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StepMania::InsertCoin();
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return false; // Attract needs to know because it goes to TitleMenu on > 1 credit
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case GAME_BUTTON_COIN:
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// Handle a coin insertion.
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if( GAMESTATE->IsEditing() ) // no coins while editing
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{
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LOG->Trace( "Ignored coin insertion (editing)" );
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break;
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}
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StepMania::InsertCoin();
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return false; // Attract needs to know because it goes to TitleMenu on > 1 credit
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default: break;
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}
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/* Re-added for StepMania 3.9 theming veterans, plus it's just faster than
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