diff --git a/stepmania/src/RageSound.cpp b/stepmania/src/RageSound.cpp index 308d740cf4..378058a0dc 100644 --- a/stepmania/src/RageSound.cpp +++ b/stepmania/src/RageSound.cpp @@ -98,7 +98,7 @@ RageSound::~RageSound() } RageSound::RageSound(const RageSound &cpy): - RageDriverSound( cpy ) + RageSoundBase( cpy ) { ASSERT(SOUNDMAN); LockMut(SOUNDMAN->lock); diff --git a/stepmania/src/RageSound.h b/stepmania/src/RageSound.h index 178fa72f59..17dffc5439 100644 --- a/stepmania/src/RageSound.h +++ b/stepmania/src/RageSound.h @@ -8,10 +8,10 @@ class SoundReader; /* Driver interface for sounds: this is what drivers see. */ -class RageDriverSound +class RageSoundBase { public: - virtual ~RageDriverSound() { } + virtual ~RageSoundBase() { } virtual void StopPlaying() = 0; virtual int GetPCM( char *buffer, int size, int sampleno ) = 0; virtual int GetSampleRate() const = 0; @@ -19,7 +19,7 @@ public: virtual CString GetLoadedFilePath() const = 0; }; -class RageSound: public RageDriverSound +class RageSound: public RageSoundBase { public: /* M_STOP (default) stops the sound after m_LengthSamples have been played.