cleanup
This commit is contained in:
@@ -1,5 +1,5 @@
|
||||
/*
|
||||
* Texture policies:
|
||||
* Texture garbage collection policies:
|
||||
*
|
||||
* Default: When DelayedDelete is off, delete unused textures immediately.
|
||||
* When on, only delete textures when we change themes, on DoDelayedDelete().
|
||||
@@ -15,13 +15,12 @@
|
||||
*
|
||||
* This is for banners. We don't want to load all low-quality banners in
|
||||
* memory at once, since it might be ten megs of textures, and we don't
|
||||
* *have* to, since we can reload them very quickly. We don't want to keep
|
||||
* need to, since we can reload them very quickly. We don't want to keep
|
||||
* high quality textures in memory, either, although it's unlikely that a
|
||||
* player could actually view all banners long enough to transition to them
|
||||
* all in the course of one song select screen.
|
||||
*
|
||||
* Permanent: Never delete the texture.
|
||||
* This is only used for BannerCache=2 mode.
|
||||
* Permanent: Never delete the texture. This is only used for BannerCache=2 mode.
|
||||
*
|
||||
* Policy priority is in the order PERMANENT, CACHED, VOLATILE, DEFAULT. Textures that
|
||||
* are loaded DEFAULT can be changed to VOLATILE and CACHED; VOLATILE textures can only
|
||||
@@ -302,15 +301,15 @@ void RageTextureManager::InvalidateTextures()
|
||||
|
||||
bool RageTextureManager::SetPrefs( RageTextureManagerPrefs prefs )
|
||||
{
|
||||
bool need_reload = false;
|
||||
bool bNeedReload = false;
|
||||
if( m_Prefs != prefs )
|
||||
need_reload = true;
|
||||
bNeedReload = true;
|
||||
|
||||
m_Prefs = prefs;
|
||||
|
||||
ASSERT( m_Prefs.m_iTextureColorDepth==16 || m_Prefs.m_iTextureColorDepth==32 );
|
||||
ASSERT( m_Prefs.m_iMovieColorDepth==16 || m_Prefs.m_iMovieColorDepth==32 );
|
||||
return need_reload;
|
||||
return bNeedReload;
|
||||
}
|
||||
|
||||
void RageTextureManager::DiagnosticOutput() const
|
||||
|
||||
Reference in New Issue
Block a user