diff --git a/stepmania/src/NoteDataUtil.cpp b/stepmania/src/NoteDataUtil.cpp index 3f198f1b5d..836cea7d90 100644 --- a/stepmania/src/NoteDataUtil.cpp +++ b/stepmania/src/NoteDataUtil.cpp @@ -1913,7 +1913,7 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, Ste // These aren't affects by the above inserts very much. if( po.m_bTransforms[PlayerOptions::TRANSFORM_MINES] ) NoteDataUtil::AddMines( nd, iStartIndex, iEndIndex ); - if( po.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] ) NoteDataUtil::Echo( nd, iStartIndex, iEndIndex ); + if( po.m_bTransforms[PlayerOptions::TRANSFORM_ECHO] ) NoteDataUtil::Echo( nd, iStartIndex, iEndIndex ); // Jump-adding transforms aren't much affected by additional taps. if( po.m_bTransforms[PlayerOptions::TRANSFORM_WIDE] ) NoteDataUtil::Wide( nd, iStartIndex, iEndIndex ); @@ -1928,10 +1928,10 @@ void NoteDataUtil::TransformNoteData( NoteData &nd, const PlayerOptions &po, Ste // Apply turns and shuffles last so that they affect inserts. if( po.m_bTurns[PlayerOptions::TURN_MIRROR] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::mirror, iStartIndex, iEndIndex ); - if( po.m_bTurns[PlayerOptions::TURN_LEFT] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::left, iStartIndex, iEndIndex ); + if( po.m_bTurns[PlayerOptions::TURN_LEFT] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::left, iStartIndex, iEndIndex ); if( po.m_bTurns[PlayerOptions::TURN_RIGHT] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::right, iStartIndex, iEndIndex ); if( po.m_bTurns[PlayerOptions::TURN_SHUFFLE] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::shuffle, iStartIndex, iEndIndex ); - if( po.m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle, iStartIndex, iEndIndex ); + if( po.m_bTurns[PlayerOptions::TURN_SUPER_SHUFFLE] ) NoteDataUtil::Turn( nd, st, NoteDataUtil::super_shuffle, iStartIndex, iEndIndex ); } void NoteDataUtil::AddTapAttacks( NoteData &nd, Song* pSong )