Drop generic concurrent rendering. It makes too many things very
complicated, and I don't trust it at a high level: it makes too many unchecked things concurrent, so I think it will make things brittle.
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@@ -284,12 +284,6 @@ void ShutdownGame()
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static void HandleException( const RString &sError )
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{
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if( SCREENMAN && SCREENMAN->IsConcurrentlyLoading() )
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{
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LOG->Trace( "HandleException: FinishConcurrentRendering" );
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GameLoop::FinishConcurrentRendering();
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}
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if( g_bAutoRestart )
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HOOKS->RestartProgram();
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