Drop generic concurrent rendering. It makes too many things very

complicated, and I don't trust it at a high level: it makes too
many unchecked things concurrent, so I think it will make things
brittle.
This commit is contained in:
Glenn Maynard
2006-11-13 21:04:17 +00:00
parent e7d4ff3495
commit 35fb88e5e5
6 changed files with 11 additions and 104 deletions
-6
View File
@@ -284,12 +284,6 @@ void ShutdownGame()
static void HandleException( const RString &sError )
{
if( SCREENMAN && SCREENMAN->IsConcurrentlyLoading() )
{
LOG->Trace( "HandleException: FinishConcurrentRendering" );
GameLoop::FinishConcurrentRendering();
}
if( g_bAutoRestart )
HOOKS->RestartProgram();