Drop generic concurrent rendering. It makes too many things very
complicated, and I don't trust it at a high level: it makes too many unchecked things concurrent, so I think it will make things brittle.
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@@ -329,8 +329,6 @@ void ScreenWithMenuElementsSimple::MenuStart( const InputEventPlus &input )
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return;
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->ConcurrentlyPrepareScreen( GetNextScreen() );
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}
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void ScreenWithMenuElementsSimple::MenuBack( const InputEventPlus &input )
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@@ -341,8 +339,6 @@ void ScreenWithMenuElementsSimple::MenuBack( const InputEventPlus &input )
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return;
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Cancel( SM_GoToPrevScreen );
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SCREENMAN->ConcurrentlyPrepareScreen( GetNextScreen() );
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}
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// lua start
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