Drop generic concurrent rendering. It makes too many things very
complicated, and I don't trust it at a high level: it makes too many unchecked things concurrent, so I think it will make things brittle.
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@@ -237,8 +237,6 @@ void ScreenSelect::HandleScreenMessage( const ScreenMessage SM )
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if( !IsTransitioning() )
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StartTransitioningScreen( SM_GoToNextScreen );
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SCREENMAN->ConcurrentlyPrepareScreen( GetNextScreen() );
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}
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else if( SM == SM_GoToNextScreen )
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{
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