add dancing character support, option to enable
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#include "global.h"
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/*
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-----------------------------------------------------------------------------
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Class: ScreenBackgroundOptions
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Desc: See header.
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Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
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Chris Danford
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Chris Gomez
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-----------------------------------------------------------------------------
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*/
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#include "ScreenBackgroundOptions.h"
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#include "RageTextureManager.h"
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#include "RageUtil.h"
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#include "RageSoundManager.h"
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#include "ScreenManager.h"
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#include "PrefsManager.h"
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#include "GameConstantsAndTypes.h"
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#include "StepMania.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ThemeManager.h"
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enum {
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BO_MODE,
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BO_BRIGHTNESS,
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BO_DANGER,
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BO_DANCING_CHARACTERS,
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NUM_BACKGROUND_OPTIONS_LINES
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};
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OptionRow g_BackgroundOptionsLines[NUM_BACKGROUND_OPTIONS_LINES] = {
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OptionRow( "Mode", "OFF","ANIMATIONS","VISUALIZATIONS","RANDOM MOVIES" ),
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OptionRow( "Brightness", "0%","10%","20%","30%","40%","50%","60%","70%","80%","90%","100%" ),
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OptionRow( "Danger", "HIDE","SHOW" ),
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OptionRow( "Dancing\nCharacters", "HIDE","SHOW" )
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};
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ScreenBackgroundOptions::ScreenBackgroundOptions() :
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ScreenOptions("ScreenBackgroundOptions",false)
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{
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LOG->Trace( "ScreenBackgroundOptions::ScreenBackgroundOptions()" );
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Init(
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INPUTMODE_BOTH,
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g_BackgroundOptionsLines,
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NUM_BACKGROUND_OPTIONS_LINES,
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false, true );
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m_Menu.m_MenuTimer.Disable();
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SOUNDMAN->PlayMusic( THEME->GetPathToS("ScreenMachineOptions music") );
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}
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void ScreenBackgroundOptions::ImportOptions()
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{
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m_iSelectedOption[0][BO_MODE] = PREFSMAN->m_BackgroundMode;
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m_iSelectedOption[0][BO_BRIGHTNESS] = (int)( PREFSMAN->m_fBGBrightness*10+0.5f );
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m_iSelectedOption[0][BO_DANGER] = PREFSMAN->m_bShowDanger ? 1:0;
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m_iSelectedOption[0][BO_DANCING_CHARACTERS] = PREFSMAN->m_bShowDancingCharacters? 1:0;
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}
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void ScreenBackgroundOptions::ExportOptions()
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{
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(int&)PREFSMAN->m_BackgroundMode = m_iSelectedOption[0][BO_MODE];
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PREFSMAN->m_fBGBrightness = m_iSelectedOption[0][BO_BRIGHTNESS] / 10.0f;
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PREFSMAN->m_bShowDanger = m_iSelectedOption[0][BO_DANGER] == 1;
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PREFSMAN->m_bShowDancingCharacters = m_iSelectedOption[0][BO_DANCING_CHARACTERS] == 1;
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}
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void ScreenBackgroundOptions::GoToPrevState()
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{
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SCREENMAN->SetNewScreen( "ScreenOptionsMenu" );
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}
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void ScreenBackgroundOptions::GoToNextState()
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{
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PREFSMAN->SaveGlobalPrefsToDisk();
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GoToPrevState();
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}
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