diff --git a/stepmania/src/CombinedLifeMeterEnemy.cpp b/stepmania/src/CombinedLifeMeterEnemy.cpp index 0b3f3d833d..7f393cca29 100644 --- a/stepmania/src/CombinedLifeMeterEnemy.cpp +++ b/stepmania/src/CombinedLifeMeterEnemy.cpp @@ -133,7 +133,7 @@ void CombinedLifeMeterEnemy::Update( float fDelta ) Attack a; a.fSecsRemaining = 10; a.level = ATTACK_LEVEL_1; - a.sModifier = sPossibleModifiers[a.level][rand()%3]; + a.sModifiers = sPossibleModifiers[a.level][rand()%3]; FOREACH_PlayerNumber( p ) if( GAMESTATE->IsHumanPlayer(p) ) GAMESTATE->LaunchAttack( p, a ); @@ -145,7 +145,7 @@ void CombinedLifeMeterEnemy::Update( float fDelta ) Attack a; a.fSecsRemaining = 10; a.level = ATTACK_LEVEL_2; - a.sModifier = sPossibleModifiers[a.level][rand()%3]; + a.sModifiers = sPossibleModifiers[a.level][rand()%3]; FOREACH_PlayerNumber( p ) if( GAMESTATE->IsHumanPlayer(p) ) GAMESTATE->LaunchAttack( p, a ); @@ -157,7 +157,7 @@ void CombinedLifeMeterEnemy::Update( float fDelta ) Attack a; a.fSecsRemaining = 10; a.level = ATTACK_LEVEL_3; - a.sModifier = sPossibleModifiers[a.level][rand()%3]; + a.sModifiers = sPossibleModifiers[a.level][rand()%3]; FOREACH_PlayerNumber( p ) if( GAMESTATE->IsHumanPlayer(p) ) GAMESTATE->LaunchAttack( p, a );