fix x/y set in InitCommand sometimes overridden
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@@ -292,7 +292,15 @@ void ActorUtil::SetXY( Actor& actor, const CString &sType )
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if( !actor.HasCommand("On") ) // this actor hasn't loaded commands yet
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if( !actor.HasCommand("On") ) // this actor hasn't loaded commands yet
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LoadAllCommands( actor, sType );
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LoadAllCommands( actor, sType );
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actor.SetXY( THEME->GetMetricF(sType,actor.GetName()+"X"), THEME->GetMetricF(sType,actor.GetName()+"Y") );
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/*
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* Hack: This is run after InitCommand, and InitCommand might set X/Y. If
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* these are both 0, leave the actor where it is. If InitCommand doesn't,
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* then 0,0 is the default, anyway.
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*/
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float fX = THEME->GetMetricF(sType,actor.GetName()+"X");
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float fY = THEME->GetMetricF(sType,actor.GetName()+"Y");
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if( fX != 0 || fY != 0 )
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actor.SetXY( fX, fY );
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}
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}
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void ActorUtil::LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName )
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void ActorUtil::LoadCommand( Actor& actor, const CString &sType, const CString &sCommandName )
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