general options cleanup
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@@ -479,6 +479,7 @@ void ScreenOptionsMaster::ExportOptions()
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{
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int ChangeMask = 0;
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CHECKPOINT;
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unsigned i;
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for( i = 0; i < OptionRowHandlers.size(); ++i )
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{
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@@ -494,12 +495,13 @@ void ScreenOptionsMaster::ExportOptions()
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}
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}
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CHECKPOINT;
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/* If the selection is on a LIST, and the selected LIST option sets the screen,
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* honor it. */
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m_NextScreen = "";
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const int row = this->GetCurrentRow();
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if( row < (int) OptionRowHandlers.size() ) /* might be on "exit" */
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if( row != -1 )
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{
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const OptionRowHandler &hand = OptionRowHandlers[row];
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if( hand.type == ROW_LIST )
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@@ -510,6 +512,7 @@ void ScreenOptionsMaster::ExportOptions()
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m_NextScreen = mc.m_sScreen;
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}
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}
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CHECKPOINT;
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// NEXT_SCREEN(GAMESTATE->m_PlayMode) );
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// XXX: handle different destinations based on play mode?
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@@ -544,6 +547,7 @@ void ScreenOptionsMaster::ExportOptions()
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{
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SOUNDMAN->SetPrefs( PREFSMAN->m_fSoundVolume );
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}
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CHECKPOINT;
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}
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void ScreenOptionsMaster::MenuStart( PlayerNumber pn, const InputEventType type )
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@@ -586,9 +590,7 @@ void ScreenOptionsMaster::RefreshIcons()
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for( int i=0; i<m_iNumOptionRows; i++ ) // foreach options line
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{
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OptionRow &row = m_OptionRow[i];
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OptionIcon &icon = m_OptionIcons[p][i];
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OptionRowHandler &handler = OptionRowHandlers[i];
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const OptionRow &row = m_OptionRow[i];
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int iSelection = m_iSelectedOption[p][i];
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if( iSelection >= (int)m_OptionRow[i].choices.size() )
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@@ -606,6 +608,7 @@ void ScreenOptionsMaster::RefreshIcons()
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// set icon name
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CString sIcon;
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const OptionRowHandler &handler = OptionRowHandlers[i];
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switch( handler.type )
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{
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case ROW_LIST:
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@@ -623,7 +626,7 @@ void ScreenOptionsMaster::RefreshIcons()
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if( row.bOneChoiceForAllPlayers )
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sIcon = "";
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icon.Load( (PlayerNumber)p, sIcon, false );
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LoadOptionIcon( (PlayerNumber)p, i, sIcon );
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}
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}
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}
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