add hardware vertex buffers for OpenGL renderer

This commit is contained in:
Chris Danford
2004-04-12 03:07:44 +00:00
parent ef53c07bec
commit 3597e45bbc
5 changed files with 169 additions and 15 deletions
+2
View File
@@ -864,6 +864,8 @@ void Model::Update( float fDelta )
RageVec3TransformCoord( &tempPos, &originalPos, &m_vpBones[bone].mFinal );
}
}
pTempVertices->OnChanged(); // send the new vertices to the graphics card
}
}
}