add hardware vertex buffers for OpenGL renderer
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@@ -864,6 +864,8 @@ void Model::Update( float fDelta )
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RageVec3TransformCoord( &tempPos, &originalPos, &m_vpBones[bone].mFinal );
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}
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}
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pTempVertices->OnChanged(); // send the new vertices to the graphics card
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}
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}
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}
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