From 359324d3c61b46aae2e6297c1c5c687b08b18455 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Mon, 16 Jan 2012 12:12:37 -0600 Subject: [PATCH] just some formatting crap --- src/ScreenHowToPlay.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/ScreenHowToPlay.cpp b/src/ScreenHowToPlay.cpp index 18fd594c1c..8f97cac451 100644 --- a/src/ScreenHowToPlay.cpp +++ b/src/ScreenHowToPlay.cpp @@ -145,9 +145,9 @@ void ScreenHowToPlay::Init() const Style* pStyle = GAMESTATE->GetCurrentStyle(); - Steps *pSteps = SongUtil::GetClosestNotes( &m_Song, pStyle->m_StepsType, Difficulty_Beginner ); + Steps *pSteps = SongUtil::GetClosestNotes( &m_Song, pStyle->m_StepsType, Difficulty_Beginner ); ASSERT_M( pSteps != NULL, ssprintf("No playable steps of StepsType '%s' for ScreenHowToPlay", StringConversion::ToString(pStyle->m_StepsType).c_str()) ); - + pSteps->m_Timing.TidyUpData(); NoteData tempNoteData; pSteps->GetNoteData( tempNoteData ); @@ -157,7 +157,7 @@ void ScreenHowToPlay::Init() GAMESTATE->m_pCurSteps[PLAYER_1].Set(pSteps); GAMESTATE->m_bGameplayLeadIn.Set( false ); GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerController = PC_AUTOPLAY; - + m_Player->Init( "Player", GAMESTATE->m_pPlayerState[PLAYER_1],