One more noteskin for pump. Non-rhythm version of delta (default of PIU Delta theme).
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After Width: | Height: | Size: 350 B |
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After Width: | Height: | Size: 3.9 KiB |
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#9b8737FF");effectcolor2,color("#9b8737FF");fadetop,0.5);
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}
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|
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75233");effectclock,"bgm";effecttiming,1,0,0,0;);
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}
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|
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t[#t+1] = LoadActor("Center_fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
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}
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t[#t+1] = LoadActor("Center_feet")..{
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InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
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}
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t[#t+1] = LoadActor("Center border");
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return t
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return LoadActor("_CenterHit")..{
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InitCommand=cmd(x,2;y,2);
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}
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After Width: | Height: | Size: 8.5 KiB |
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#9b873766");effectcolor2,color("#9b873766"));
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}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb75266");effectclock,"bgm";effecttiming,1,0,0,0;);
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}
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t[#t+1] = LoadActor("Center_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF");fadetop,1);
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}
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t[#t+1] = LoadActor("Center_fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#ccb752FF");effectcolor2,color("#ccb752FF"));
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}
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t[#t+1] = LoadActor("Center_feet")..{
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InitCommand=cmd(blend,Blend.Add;diffusealpha,0.6);
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}
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t[#t+1] = LoadActor("Center border");
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return t
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After Width: | Height: | Size: 3.5 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 4.2 KiB |
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After Width: | Height: | Size: 3.8 KiB |
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After Width: | Height: | Size: 276 B |
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After Width: | Height: | Size: 4.4 KiB |
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("DownLeft_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9bFF");effectcolor2,color("#376f9bFF");fadetop,0.5);
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}
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t[#t+1] = LoadActor("DownLeft_blend")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc33");effectclock,"bgm";effecttiming,1,0,0,0;);
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}
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t[#t+1] = LoadActor("DownLeft_fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
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}
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t[#t+1] = LoadActor("DownLeft border");
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return t
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return LoadActor("_DownLeftHit")..{
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InitCommand=cmd(y,5;x,2);
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}
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After Width: | Height: | Size: 7.2 KiB |
@@ -0,0 +1,24 @@
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local t = Def.ActorFrame{}
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t[#t+1] = LoadActor("DownLeft_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#376f9b66");effectcolor2,color("#376f9b66"));
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}
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t[#t+1] = LoadActor("DownLeft_blend")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899cc66");effectclock,"bgm";effecttiming,1,0,0,0;);
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}
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t[#t+1] = LoadActor("DownLeft_blend")..{
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InitCommand=cmd(diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF");fadetop,1);
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}
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t[#t+1] = LoadActor("DownLeft_fill")..{
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#5899ccFF");effectcolor2,color("#5899ccFF"));
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}
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t[#t+1] = LoadActor("DownLeft border");
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return t
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After Width: | Height: | Size: 3.9 KiB |
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After Width: | Height: | Size: 3.2 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 342 B |
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After Width: | Height: | Size: 4.3 KiB |
@@ -0,0 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","Hold Head")..{
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--InitCommand=cmd(rotationy,180);
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};
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@@ -0,0 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
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OnCommand=cmd(x,-2;zoomx,-1);
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}
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@@ -0,0 +1,8 @@
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return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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Frames = {
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{ Frame = 0 };
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{ Frame = 1 };
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{ Frame = 2 };
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};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -0,0 +1,3 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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--InitCommand=cmd(rotationy,180);
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};
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@@ -0,0 +1 @@
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DownLeft border
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@@ -0,0 +1,117 @@
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local Noteskin = {}
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--bBlanks:
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Noteskin.bBlanks = {
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--["element"] = true|false;
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["Hold Tail Active"] = true;
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["Hold Tail Active"] = true;
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--
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--["Hold Head Active"] = "Tap Note";
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--["Hold Head Inactive"] = "Tap Note";
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--
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["Roll Tail Inactive"] = true;
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["Roll Tail Inactive"] = true;
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}
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Noteskin.PartsToRotate = {
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--["elemenu"] = true|false;
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["Roll Head Active"] = false;
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["Roll Head Inactive"] = false;
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["NoteHit"] = true;
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}
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Noteskin.ElementRedirs = {
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--["element"] = "redirected_element";
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["Hold Head Active"] = "Hold Head";
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["Hold Head Inactive"] = "Hold Head";
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["Roll Head Active"] = "Roll Head Active";
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["Roll Head Inactive"] = "Roll Head Active";
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["Tap Fake"] = "Tap Note";
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--
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["Hold Topcap Inactive"] = "Hold Topcap Active";
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["Hold Body Inactive"] = "Hold Body Active";
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["Hold Body Active"] = "Hold Body Active";
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["Hold Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Hold Tail Inactive"] = "Hold Tail Active";
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--
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["Roll Topcap Active"] = "Hold Topcap Active";
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["Roll Body Active"] = "Hold Body Active";
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["Roll Bottomcap Active"] = "Hold Bottomcap Active";
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["Roll Tail Active"] = "Hold Tail Active";
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--
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["Roll Topcap Inactive"] = "Hold Topcap Active";
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["Roll Body Inactive"] = "Hold Body Active";
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["Roll Bottomcap Inactive"] = "Hold Bottomcap Active";
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["Roll Tail Inactive"] = "Hold Tail Active";
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}
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Noteskin.ButtonRedirs = {
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Center = "Center";
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UpLeft = "UpLeft";
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UpRight = "UpRight";
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DownLeft = "DownLeft";
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DownRight = "DownRight";
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}
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Noteskin.BaseRotX = {
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Center = 0;
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UpLeft = 0;
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UpRight = 0;
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DownLeft = 0;
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DownRight = 0;
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}
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Noteskin.BaseRotY = {
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Center = 0;
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UpLeft = 0;
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UpRight = 180;
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DownLeft = 0;
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DownRight = 180;
|
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}
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local function func()
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local sButton = Var "Button"
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local sElement = Var "Element"
|
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if Noteskin.bBlanks[sElement] then
|
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local t = Def.Actor {};
|
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if Var "SpriteOnly" then
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t = LoadActor( "_blank" );
|
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end
|
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return t
|
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end
|
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--local ButtonToLoad = Noteskin.ButtonRedirs[sButton]
|
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local ElementToLoad = Noteskin.ElementRedirs[sElement]
|
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if not ElementToLoad then
|
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ElementToLoad = sElement
|
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end
|
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--update: ahora receptor también
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if sElement == "Explosion"
|
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or sElement == "Tap Lift"
|
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or sElement == "Tap Mine"
|
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or sElement == "Receptor"
|
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then
|
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sButton = "UpLeft"
|
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end
|
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local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
|
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--Graficos separados para holds y rolls
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--if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
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if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
|
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--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
|
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path = NOTESKIN:GetPath(sButton,ElementToLoad)
|
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end
|
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|
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local t = LoadActor(path)
|
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local bRotate = Noteskin.PartsToRotate[ElementToLoad]
|
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--rotate by default
|
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if bRotate == nil then bRotate = true end
|
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if bRotate then
|
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t.BaseRotationX=Noteskin.BaseRotX[sButton]
|
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t.BaseRotationY=Noteskin.BaseRotY[sButton]
|
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end
|
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|
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return t
|
||||||
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end
|
||||||
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|
||||||
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Noteskin.Load = func
|
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Noteskin.CommonLoad = func
|
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|
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return Noteskin
|
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@@ -0,0 +1,40 @@
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return Def.ActorFrame {
|
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|
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
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InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
||||||
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|
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NoneCommand=cmd(playcommand,"Glow");
|
||||||
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PressCommand=cmd(playcommand,"Glow");
|
||||||
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W1Command=cmd(setstate,0;playcommand,"W2");
|
||||||
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W2Command=cmd(setstate,0;playcommand,"Glow");
|
||||||
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W3Command=cmd(setstate,1;playcommand,"Glow");
|
||||||
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W4Command=cmd(setstate,2;playcommand,"Glow");
|
||||||
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W5Command=cmd();
|
||||||
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HitMineCommand=cmd(playcommand,"Glow");
|
||||||
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HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
||||||
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GlowCommand=cmd(stoptweening,zoom,1.05;diffusealpha,1;linear,0.25;zoom,1.1;diffusealpha,0);
|
||||||
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};
|
||||||
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|
||||||
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||||
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InitCommand=cmd(animate,0;blend,Blend.Add;diffusealpha,0);
|
||||||
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|
||||||
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NoneCommand=cmd(playcommand,"Glow");
|
||||||
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PressCommand=cmd(playcommand,"Glow");
|
||||||
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W1Command=cmd(setstate,0;playcommand,"W2");
|
||||||
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W2Command=cmd(setstate,0;playcommand,"Glow");
|
||||||
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W3Command=cmd(setstate,1;playcommand,"Glow");
|
||||||
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W4Command=cmd(setstate,2;playcommand,"Glow");
|
||||||
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W5Command=cmd();
|
||||||
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HitMineCommand=cmd(playcommand,"Glow");
|
||||||
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HeldCommand=cmd(setstate,0;playcommand,"Glow");
|
||||||
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GlowCommand=cmd(stoptweening,zoom,1;diffusealpha,0.4;linear,0.3;zoom,1.2;diffusealpha,0);
|
||||||
|
};
|
||||||
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|
||||||
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NOTESKIN:LoadActor(Var "Button","NoteHit") .. {
|
||||||
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InitCommand=cmd(animate,0;zoom,1.1;blend,Blend.Add;visible,false);
|
||||||
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HoldingOnCommand=cmd(visible,true);
|
||||||
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HoldingOffCommand=cmd(visible,false);
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 277 B |
|
After Width: | Height: | Size: 4.6 KiB |
@@ -0,0 +1,21 @@
|
|||||||
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|
||||||
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local t = Def.ActorFrame{}
|
||||||
|
|
||||||
|
|
||||||
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t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||||
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InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376dFF");effectcolor2,color("#9b376dFF");fadetop,0.5);
|
||||||
|
}
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||||
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InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517633");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||||
|
}
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft_fill")..{
|
||||||
|
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft border");
|
||||||
|
|
||||||
|
|
||||||
|
return t
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||||
|
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,2);
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 7.3 KiB |
@@ -0,0 +1,22 @@
|
|||||||
|
return Def.ActorFrame {
|
||||||
|
|
||||||
|
|
||||||
|
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||||
|
Name="Base";
|
||||||
|
InitCommand=cmd(animate,0;setstate,0);
|
||||||
|
};
|
||||||
|
|
||||||
|
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||||
|
Name="Glow";
|
||||||
|
InitCommand=cmd(animate,0;setstate,1);
|
||||||
|
OnCommand=cmd(effectclock,"bgm";diffuseshift;effectcolor1,color("#FFFFFFFF");effectcolor2,color("#FFFFFF00");effecttiming,1,0,0,0);
|
||||||
|
};
|
||||||
|
|
||||||
|
NOTESKIN:LoadActor(Var "Button", "Ready Receptor")..{
|
||||||
|
Name="Tap";
|
||||||
|
InitCommand=cmd(animate,0;setstate,2;zoom,1;diffusealpha,0;blend,'BlendMode_Add');
|
||||||
|
PressCommand=cmd(diffuse,color("#FFFFAA");stoptweening;zoom,1.1;linear,0.1;diffusealpha,0.6;zoom,1);
|
||||||
|
LiftCommand=cmd(diffuse,color("#FFFFAA");stoptweening;diffusealpha,0.6;zoom,1;linear,0.15;zoom,1.2;diffusealpha,0);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
@@ -0,0 +1,27 @@
|
|||||||
|
|
||||||
|
local t = Def.ActorFrame{}
|
||||||
|
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||||
|
InitCommand=cmd(diffuseshift;effectcolor1,color("#9b376d66");effectcolor2,color("#9b376d66"));
|
||||||
|
}
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||||
|
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc517666");effectclock,"bgm";effecttiming,1,0,0,0;);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft_blend")..{
|
||||||
|
InitCommand=cmd(diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF");fadetop,1);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft_fill")..{
|
||||||
|
InitCommand=cmd(blend,Blend.Add;diffuseshift;effectcolor1,color("#cc5176FF");effectcolor2,color("#cc5176FF"));
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
t[#t+1] = LoadActor("UpLeft border");
|
||||||
|
|
||||||
|
|
||||||
|
return t
|
||||||
|
After Width: | Height: | Size: 3.8 KiB |
|
After Width: | Height: | Size: 3.2 KiB |
|
After Width: | Height: | Size: 2.9 KiB |
|
After Width: | Height: | Size: 341 B |
|
After Width: | Height: | Size: 4.5 KiB |
@@ -0,0 +1,4 @@
|
|||||||
|
return NOTESKIN:LoadActor("UpLeft","Hold Head")..{
|
||||||
|
--InitCommand=cmd(rotationy,180);
|
||||||
|
--BaseRotationY=180;
|
||||||
|
};
|
||||||
@@ -0,0 +1,3 @@
|
|||||||
|
return NOTESKIN:LoadActor("DownLeft","NoteHit")..{
|
||||||
|
InitCommand=cmd(rotationy,180;rotationz,180;y,-6;x,-2);
|
||||||
|
}
|
||||||
@@ -0,0 +1,8 @@
|
|||||||
|
return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
|
||||||
|
Frames = {
|
||||||
|
{ Frame = 0 };
|
||||||
|
{ Frame = 1 };
|
||||||
|
{ Frame = 2 };
|
||||||
|
};
|
||||||
|
--InitCommand=cmd(rotationy,180);
|
||||||
|
};
|
||||||
@@ -0,0 +1,4 @@
|
|||||||
|
return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
|
||||||
|
--InitCommand=cmd(rotationy,180);
|
||||||
|
--BaseRotationY=180;
|
||||||
|
};
|
||||||
@@ -0,0 +1 @@
|
|||||||
|
UpLeft border
|
||||||
|
After Width: | Height: | Size: 113 KiB |
|
After Width: | Height: | Size: 107 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
@@ -0,0 +1,31 @@
|
|||||||
|
[NoteDisplay]
|
||||||
|
AnimationIsBeatBased=0
|
||||||
|
|
||||||
|
TapNoteAnimationLength=0.25
|
||||||
|
TapMineAnimationLength=0.25
|
||||||
|
TapLiftAnimationLength=0.25
|
||||||
|
TapFakeAnimationLength=0.25
|
||||||
|
HoldHeadAnimationLength=0.25
|
||||||
|
HoldTopCapAnimationLength=0.25
|
||||||
|
HoldBottomCapAnimationLength=0.25
|
||||||
|
HoldBodyAnimationLength=0.25
|
||||||
|
HoldTailAnimationLength=0.25
|
||||||
|
|
||||||
|
HoldLetGoGrayPercent=1
|
||||||
|
|
||||||
|
FlipHeadAndTailWhenReverse=1
|
||||||
|
FlipHoldBodyWhenReverse=1
|
||||||
|
TopHoldAnchorWhenReverse=0
|
||||||
|
HoldActiveIsAddLayer=0
|
||||||
|
|
||||||
|
[Center]
|
||||||
|
|
||||||
|
|
||||||
|
[DownLeft]
|
||||||
|
|
||||||
|
[DownRight]
|
||||||
|
|
||||||
|
[UpLeft]
|
||||||
|
|
||||||
|
[UpRight]
|
||||||
|
|
||||||