do explosions during checkpoint only if all rows held
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@@ -2252,6 +2252,13 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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{
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{
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m_pPlayerStageStats->m_iCurCombo++;
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m_pPlayerStageStats->m_iCurCombo++;
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m_pPlayerStageStats->m_iCurMissCombo = 0;
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m_pPlayerStageStats->m_iCurMissCombo = 0;
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FOREACH( int, viColsWithHold, i )
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{
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bool bBright = m_pPlayerStageStats && m_pPlayerStageStats->m_iCurCombo>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
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if( m_pNoteField )
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m_pNoteField->DidHoldNote( *i, HNS_Held, bBright );
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}
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}
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}
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else
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else
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{
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{
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@@ -2265,13 +2272,6 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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SetCombo( m_pPlayerStageStats->m_iCurCombo, m_pPlayerStageStats->m_iCurMissCombo );
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SetCombo( m_pPlayerStageStats->m_iCurCombo, m_pPlayerStageStats->m_iCurMissCombo );
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}
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}
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}
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}
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FOREACH( int, viColsWithHold, i )
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{
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bool bBright = m_pPlayerStageStats && m_pPlayerStageStats->m_iCurCombo>(int)BRIGHT_GHOST_COMBO_THRESHOLD;
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if( m_pNoteField )
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m_pNoteField->DidHoldNote( *i, HNS_Held, bBright );
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}
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}
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}
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}
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}
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}
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}
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