Fix up MusicWheel. This code was a mess: huge blocks of copy-and-pasted

code, duplicated arrays in base classes that were never used ...

(It's still ugly, but at least WheelBase is actually a real base class now.)
This commit is contained in:
Glenn Maynard
2006-08-10 04:27:46 +00:00
parent ca11c62b58
commit 35618be535
7 changed files with 190 additions and 356 deletions
+93 -304
View File
@@ -34,8 +34,6 @@ AutoScreenMessage( SM_SongChanged ) // TODO: Replace this with a Messag
AutoScreenMessage( SM_SortOrderChanging );
AutoScreenMessage( SM_SortOrderChanged );
const int MAX_WHEEL_SOUND_SPEED = 15;
static const SortOrder g_SongSortOrders[] =
{
SORT_GROUP,
@@ -47,10 +45,6 @@ static const SortOrder g_SongSortOrders[] =
};
const vector<SortOrder> SONG_SORT_ORDERS( g_SongSortOrders, g_SongSortOrders + ARRAYSIZE(g_SongSortOrders) );
MusicWheel::MusicWheel()
{
}
static SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so )
{
switch( pm )
@@ -74,28 +68,14 @@ static SortOrder ForceAppropriateSort( PlayMode pm, SortOrder so )
return so;
}
WheelItemBase *MusicWheel::MakeItem()
{
return new MusicWheelItem;
}
void MusicWheel::Load( RString sType )
{
LOG->Trace( "MusicWheel::Load('%s')", sType.c_str() );
LoadFromMetrics( sType );
LoadVariables();
FOREACH( MusicWheelItem*, m_MusicWheelItems, i )
SAFE_DELETE( *i );
m_MusicWheelItems.clear();
MusicWheelItem *pTempl = new MusicWheelItem;
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
m_MusicWheelItems.push_back( new MusicWheelItem(*pTempl) );
SAFE_DELETE( pTempl );
LOG->Trace( "MusicWheel::Load('%s')", sType.c_str() );
if (GAMESTATE->m_pCurSong != NULL)
LOG->Trace( "Current Song: %s", GAMESTATE->m_pCurSong->GetSongDir().c_str() );
else
LOG->Trace( "Current Song: NULL" );
WheelBase::Load( sType );
SONGMAN->UpdateRankingCourses();
@@ -124,12 +104,12 @@ void MusicWheel::Load( RString sType )
/* Set m_LastModeMenuItem to the first item that matches the current mode. (Do this
* after building wheel item data.) */
{
const vector<WheelItemData> &from = m_WheelItemDatas[SORT_MODE_MENU];
const vector<WheelItemData *> &from = m_WheelItemDatas[SORT_MODE_MENU];
for( unsigned i=0; i<from.size(); i++ )
{
if( from[i].m_Action.DescribesCurrentModeForAllPlayers() )
if( from[i]->m_Action.DescribesCurrentModeForAllPlayers() )
{
m_sLastModeMenuItem = from[i].m_Action.m_sName;
m_sLastModeMenuItem = from[i]->m_Action.m_sName;
break;
}
}
@@ -138,7 +118,7 @@ void MusicWheel::Load( RString sType )
void MusicWheel::BeginScreen()
{
m_WheelState = STATE_SELECTING;
WheelBase::BeginScreen();
GAMESTATE->m_SortOrder.Set( GAMESTATE->m_PreferredSortOrder );
@@ -170,7 +150,7 @@ void MusicWheel::BeginScreen()
SetOpenGroup("");
// rebuild the WheelItems that appear on screen
RebuildAllMusicWheelItems();
RebuildWheelItems();
}
void MusicWheel::LoadFromMetrics( RString sType )
@@ -196,9 +176,9 @@ void MusicWheel::LoadFromMetrics( RString sType )
MusicWheel::~MusicWheel()
{
FOREACH( MusicWheelItem*, m_MusicWheelItems, i )
SAFE_DELETE( *i );
m_MusicWheelItems.clear();
FOREACH_SortOrder( so )
FOREACH( WheelItemData*, m_WheelItemDatas[so], i )
delete *i;
}
/* If a song or course is set in GAMESTATE and available, select it. Otherwise, choose the
@@ -216,13 +196,13 @@ bool MusicWheel::SelectSongOrCourse()
return true;
// Select the first selectable song based on the sort order...
vector<WheelItemData> &wiWheelItems = m_WheelItemDatas[GAMESTATE->m_SortOrder];
vector<WheelItemData *> &wiWheelItems = m_WheelItemDatas[GAMESTATE->m_SortOrder];
for( unsigned i = 0; i < wiWheelItems.size(); i++ )
{
if( wiWheelItems[i].m_pSong )
return SelectSong( wiWheelItems[i].m_pSong );
else if ( wiWheelItems[i].m_pCourse )
return SelectCourse( wiWheelItems[i].m_pCourse );
if( wiWheelItems[i]->m_pSong )
return SelectSong( wiWheelItems[i]->m_pSong );
else if ( wiWheelItems[i]->m_pCourse )
return SelectCourse( wiWheelItems[i]->m_pCourse );
}
LOG->Trace( "MusicWheel::MusicWheel() - No selectable songs or courses found in WheelData" );
@@ -232,68 +212,68 @@ bool MusicWheel::SelectSongOrCourse()
bool MusicWheel::SelectSection( const RString & SectionName )
{
for( unsigned int i = 0; i < m_CurWheelItemData.size(); ++i )
{
if( m_CurWheelItemData[i]->m_sText == SectionName )
{
m_iSelection = i; // select it
return true;
}
}
return false;
}
bool MusicWheel::SelectSong( Song *p )
bool MusicWheel::SelectSong( const Song *p )
{
if(p == NULL)
return false;
unsigned i;
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
vector<WheelItemData *> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
for( i=0; i<from.size(); i++ )
{
if( from[i].m_pSong == p )
if( from[i]->m_pSong == p )
{
// make its group the currently expanded group
SetOpenGroup(from[i].m_sText);
SetOpenGroup( from[i]->m_sText );
break;
}
}
if(i == from.size())
if( i == from.size() )
return false;
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_pSong == p )
if( GetCurWheelItemData(i)->m_pSong == p )
m_iSelection = i; // select it
}
return true;
}
bool MusicWheel::SelectCourse( Course *p )
bool MusicWheel::SelectCourse( const Course *p )
{
if(p == NULL)
return false;
GAMESTATE->m_pCurCourse.Set( p );
unsigned i;
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
vector<WheelItemData *> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
for( i=0; i<from.size(); i++ )
{
if( from[i].m_pCourse == p )
if( from[i]->m_pCourse == p )
{
// make its group the currently expanded group
SetOpenGroup(from[i].m_sText);
SetOpenGroup( from[i]->m_sText );
break;
}
}
if(i == from.size())
if( i == from.size() )
return false;
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_pCourse == p )
if( GetCurWheelItemData(i)->m_pCourse == p )
m_iSelection = i; // select it
}
@@ -303,11 +283,11 @@ bool MusicWheel::SelectCourse( Course *p )
bool MusicWheel::SelectModeMenuItem()
{
/* Select the last-chosen option. */
const vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
const vector<WheelItemData *> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
unsigned i;
for( i=0; i<from.size(); i++ )
{
const GameCommand &gc = from[i].m_Action;
const GameCommand &gc = from[i]->m_Action;
if( gc.m_sName == m_sLastModeMenuItem )
break;
}
@@ -315,11 +295,11 @@ bool MusicWheel::SelectModeMenuItem()
return false;
// make its group the currently expanded group
SetOpenGroup( from[i].m_sText );
SetOpenGroup( from[i]->m_sText );
for( i=0; i<m_CurWheelItemData.size(); i++ )
{
if( m_CurWheelItemData[i]->m_Action.m_sName != m_sLastModeMenuItem )
if( GetCurWheelItemData(i)->m_Action.m_sName != m_sLastModeMenuItem )
continue;
m_iSelection = i; // select it
break;
@@ -386,10 +366,7 @@ void MusicWheel::GetSongList(vector<Song*> &arraySongs, SortOrder so, const RStr
}
}
void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas, SortOrder so )
void MusicWheel::BuildWheelItemDatas( vector<WheelItemData *> &arrayWheelItemDatas, SortOrder so )
{
switch( so )
{
@@ -400,11 +377,6 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
split( MODE_MENU_CHOICE_NAMES, ",", vsNames );
for( unsigned i=0; i<vsNames.size(); ++i )
{
WheelItemData wid( TYPE_SORT, NULL, "", NULL, SORT_MENU_COLOR );
wid.m_Action.m_sName = vsNames[i];
wid.m_Action.Load( i, ParseCommands(CHOICE.GetValue(vsNames[i])) );
wid.m_sLabel = WHEEL_TEXT(vsNames[i]);
switch( so )
{
case SORT_ALL_COURSES:
@@ -416,11 +388,16 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
continue;
}
WheelItemData wid( TYPE_SORT, NULL, "", NULL, SORT_MENU_COLOR );
wid.m_Action.m_sName = vsNames[i];
wid.m_Action.Load( i, ParseCommands(CHOICE.GetValue(vsNames[i])) );
wid.m_sLabel = WHEEL_TEXT(vsNames[i]);
if( !wid.m_Action.IsPlayable() )
continue;
arrayWheelItemDatas.push_back( wid );
}
arrayWheelItemDatas.push_back( new WheelItemData(wid) );
}
break;
}
case SORT_PREFERRED:
@@ -544,28 +521,28 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
// new section, make a section item
RageColor colorSection = (so==SORT_GROUP) ? SONGMAN->GetSongGroupColor(pSong->m_sGroupName) : SECTION_COLORS.GetValue(iSectionColorIndex);
iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, colorSection) );
sLastSection = sThisSection;
}
}
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SONG, pSong, sLastSection, NULL, SONGMAN->GetSongColor(pSong)) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_SONG, pSong, sLastSection, NULL, SONGMAN->GetSongColor(pSong)) );
}
if( so != SORT_ROULETTE )
{
if( SHOW_ROULETTE )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1)) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_ROULETTE, NULL, "", NULL, RageColor(1,0,0,1)) );
/* Only add TYPE_PORTAL if there's at least one song on the list. */
bool bFoundAnySong = false;
for( unsigned i=0; !bFoundAnySong && i < arrayWheelItemDatas.size(); i++ )
if( arrayWheelItemDatas[i].m_Type == TYPE_SONG )
if( arrayWheelItemDatas[i]->m_Type == TYPE_SONG )
bFoundAnySong = true;
if( SHOW_RANDOM && bFoundAnySong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_RANDOM, NULL, "", NULL, RageColor(1,0,0,1)) );
if( SHOW_PORTAL && bFoundAnySong )
arrayWheelItemDatas.push_back( WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1)) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_PORTAL, NULL, "", NULL, RageColor(1,0,0,1)) );
}
if( GAMESTATE->IsAnExtraStage() )
@@ -576,10 +553,10 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
for( unsigned i=0; i<arrayWheelItemDatas.size(); i++ )
{
if( arrayWheelItemDatas[i].m_pSong == pSong )
if( arrayWheelItemDatas[i]->m_pSong == pSong )
{
/* Change the song color. */
arrayWheelItemDatas[i].m_color = SONG_REAL_EXTRA_COLOR;
arrayWheelItemDatas[i]->m_color = SONG_REAL_EXTRA_COLOR;
break;
}
}
@@ -671,12 +648,12 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
{
RageColor c = SECTION_COLORS.GetValue(iSectionColorIndex);
iSectionColorIndex = (iSectionColorIndex+1) % NUM_SECTION_COLORS;
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, c) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_SECTION, NULL, sThisSection, NULL, c) );
sLastSection = sThisSection;
}
RageColor c = ( pCourse->m_sGroupName.size() == 0 ) ? pCourse->GetColor() : SONGMAN->GetCourseColor(pCourse);
arrayWheelItemDatas.push_back( WheelItemData(TYPE_COURSE, NULL, sThisSection, pCourse, c) );
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_COURSE, NULL, sThisSection, pCourse, c) );
}
break;
}
@@ -685,7 +662,7 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
// init music status icons
for( unsigned i=0; i<arrayWheelItemDatas.size(); i++ )
{
WheelItemData& WID = arrayWheelItemDatas[i];
WheelItemData& WID = *arrayWheelItemDatas[i];
if( WID.m_pSong != NULL )
{
WID.m_Flags.bHasBeginnerOr1Meter = WID.m_pSong->IsEasy( GAMESTATE->GetCurrentStyle()->m_StepsType );
@@ -706,87 +683,14 @@ void MusicWheel::BuildWheelItemDatas( vector<WheelItemData> &arrayWheelItemDatas
// init crown icons
for( unsigned i=0; i< min(3u,arrayWheelItemDatas.size()); i++ )
{
WheelItemData& WID = arrayWheelItemDatas[i];
WheelItemData& WID = *arrayWheelItemDatas[i];
WID.m_Flags.iPlayersBestNumber = i+1;
}
}
if( arrayWheelItemDatas.empty() )
{
arrayWheelItemDatas.push_back( WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1)) );
}
}
void MusicWheel::RebuildAllMusicWheelItems()
{
RebuildMusicWheelItems( INT_MAX );
}
void MusicWheel::RebuildMusicWheelItems( int iDist )
{
const vector<WheelItemData *> &data = m_CurWheelItemData;
vector<MusicWheelItem *> &items = m_MusicWheelItems;
// rewind to first index that will be displayed;
int iFirstVisibleIndex = m_iSelection;
if( m_iSelection > int(data.size()-1) )
m_iSelection = 0;
// find the first wheel item shown
iFirstVisibleIndex -= NUM_WHEEL_ITEMS/2;
ASSERT(data.size());
wrap( iFirstVisibleIndex, data.size() );
// iIndex is now the index of the lowest WheelItem to draw
if( iDist == INT_MAX )
{
// Refresh all
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
{
int iIndex = iFirstVisibleIndex + i;
wrap( iIndex, data.size() );
WheelItemData *pData = data[iIndex];
MusicWheelItem *pDisplay = items[i];
bool bExpanded = (pData->m_Type == TYPE_SECTION) ? (pData->m_sText == m_sExpandedSectionName) : false;
pDisplay->LoadFromWheelItemData( pData, bExpanded );
}
}
else
{
// Shift items and refresh only those that have changed.
CircularShift( items, iDist );
if( iDist > 0 )
{
for( int i=NUM_WHEEL_ITEMS-iDist; i<NUM_WHEEL_ITEMS; i++ )
{
int iIndex = iFirstVisibleIndex + i;
wrap( iIndex, data.size() );
WheelItemData *pData = data[iIndex];
MusicWheelItem *pDisplay = items[i];
bool bExpanded = (pData->m_Type == TYPE_SECTION) ? (pData->m_sText == m_sExpandedSectionName) : false;
pDisplay->LoadFromWheelItemData( pData, bExpanded );
}
}
else if( iDist < 0 )
{
for( int i=0; i < -iDist; i++ )
{
int iIndex = iFirstVisibleIndex + i;
wrap( iIndex, data.size() );
WheelItemData *pData = data[iIndex];
MusicWheelItem *pDisplay = items[i];
bool bExpanded = (pData->m_Type == TYPE_SECTION) ? (pData->m_sText == m_sExpandedSectionName) : false;
pDisplay->LoadFromWheelItemData( pData, bExpanded );
}
}
arrayWheelItemDatas.push_back( new WheelItemData(TYPE_SECTION, NULL, "- EMPTY -", NULL, RageColor(1,0,0,1)) );
}
}
@@ -794,50 +698,19 @@ void MusicWheel::NotesOrTrailChanged( PlayerNumber pn ) // update grade graphics
{
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
{
MusicWheelItem *display = m_MusicWheelItems[i];
MusicWheelItem *display = (MusicWheelItem *) m_WheelBaseItems[i]; // XXX: ugly cast
display->RefreshGrades();
}
}
void MusicWheel::DrawItem( int i )
{
const float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
if( fabsf(fThisBannerPositionOffsetFromSelection) > NUM_WHEEL_ITEMS_TO_DRAW/2 )
return;
MusicWheelItem *display = m_MusicWheelItems[i];
switch( m_WheelState )
{
case STATE_SELECTING:
case STATE_ROULETTE_SPINNING:
case STATE_ROULETTE_SLOWING_DOWN:
case STATE_RANDOM_SPINNING:
{
SetItemPosition( *display, fThisBannerPositionOffsetFromSelection );
}
break;
}
WheelBase::DrawItem(i, display, fThisBannerPositionOffsetFromSelection);
}
void MusicWheel::UpdateItems(float fDeltaTime )
{
for( unsigned i=0; i<unsigned(NUM_WHEEL_ITEMS); i++ )
{
MusicWheelItem *display = m_MusicWheelItems[i];
display->Update( fDeltaTime );
}
}
void MusicWheel::UpdateSwitch()
{
switch( m_WheelState )
{
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
{
const Song* pPrevSelectedSong = m_CurWheelItemData[m_iSelection]->m_pSong;
const Song* pPrevSelectedSong = GetCurWheelItemData(m_iSelection)->m_pSong;
SCREENMAN->PostMessageToTopScreen( SM_SortOrderChanged, 0 );
@@ -878,7 +751,7 @@ void MusicWheel::UpdateSwitch()
}
SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
RebuildAllMusicWheelItems();
RebuildWheelItems();
TweenOnScreen(true);
m_WheelState = STATE_FLYING_ON_AFTER_NEXT_SORT;
@@ -954,7 +827,7 @@ void MusicWheel::ChangeMusic( int iDist )
m_iSelection += iDist;
wrap( m_iSelection, m_CurWheelItemData.size() );
RebuildMusicWheelItems( iDist );
RebuildWheelItems( iDist );
m_fPositionOffsetFromSelection += iDist;
@@ -1054,41 +927,28 @@ bool MusicWheel::Select() // return true if this selection ends the screen
switch( m_CurWheelItemData[m_iSelection]->m_Type )
{
case TYPE_SECTION:
{
RString sThisItemSectionName = m_CurWheelItemData[m_iSelection]->m_sText;
if( m_sExpandedSectionName == sThisItemSectionName ) // already expanded
m_sExpandedSectionName = ""; // collapse it
else // already collapsed
m_sExpandedSectionName = sThisItemSectionName; // expand it
m_soundExpand.Play();
SetOpenGroup(m_sExpandedSectionName);
}
return false;
case TYPE_ROULETTE:
StartRoulette();
return false;
break;
case TYPE_RANDOM:
StartRandom();
return false;
break;
case TYPE_SONG:
case TYPE_COURSE:
case TYPE_PORTAL:
return true;
break;
case TYPE_SORT:
LOG->Trace("New sort order selected: %s - %s",
m_CurWheelItemData[m_iSelection]->m_sLabel.c_str(),
SortOrderToString(m_CurWheelItemData[m_iSelection]->m_Action.m_SortOrder).c_str() );
m_CurWheelItemData[m_iSelection]->m_Action.ApplyToAllPlayers();
GetCurWheelItemData(m_iSelection)->m_sLabel.c_str(),
SortOrderToString(GetCurWheelItemData(m_iSelection)->m_Action.m_SortOrder).c_str() );
GetCurWheelItemData(m_iSelection)->m_Action.ApplyToAllPlayers();
ChangeSort( GAMESTATE->m_PreferredSortOrder );
m_sLastModeMenuItem = m_CurWheelItemData[m_iSelection]->m_Action.m_sName;
return false;
m_sLastModeMenuItem = GetCurWheelItemData(m_iSelection)->m_Action.m_sName;
break;
default:
ASSERT(0);
return false;
return WheelBase::Select();
}
return true;
}
void MusicWheel::StartRoulette()
@@ -1097,7 +957,8 @@ void MusicWheel::StartRoulette()
m_Moving = 1;
m_TimeBeforeMovingBegins = 0;
m_SpinSpeed = 1.0f/ROULETTE_SWITCH_SECONDS;
SetOpenGroup("", SORT_ROULETTE);
GAMESTATE->m_SortOrder.Set( SORT_ROULETTE );
SetOpenGroup( "" );
}
void MusicWheel::StartRandom()
@@ -1110,12 +971,13 @@ void MusicWheel::StartRandom()
/* Shuffle and use the roulette wheel. */
RandomGen rnd;
random_shuffle( m_WheelItemDatas[SORT_ROULETTE].begin(), m_WheelItemDatas[SORT_ROULETTE].end(), rnd );
SetOpenGroup( "", SORT_ROULETTE );
GAMESTATE->m_SortOrder.Set( SORT_ROULETTE );
}
else
{
SetOpenGroup( "", GAMESTATE->m_PreferredSortOrder );
GAMESTATE->m_SortOrder.Set( GAMESTATE->m_PreferredSortOrder );
}
SetOpenGroup( "" );
m_Moving = -1;
m_TimeBeforeMovingBegins = 0;
@@ -1126,27 +988,23 @@ void MusicWheel::StartRandom()
SelectSong( GetPreferredSelectionForRandomOrPortal() );
this->Select();
RebuildAllMusicWheelItems();
RebuildWheelItems();
}
void MusicWheel::SetOpenGroup(RString group, SortOrder so)
void MusicWheel::SetOpenGroup( RString group )
{
if( so != SORT_INVALID )
GAMESTATE->m_SortOrder.Set( so );
m_sExpandedSectionName = group;
WheelItemData *old = NULL;
if(!m_CurWheelItemData.empty())
old = m_CurWheelItemData[m_iSelection];
const WheelItemData *old = NULL;
if( !m_CurWheelItemData.empty() )
old = GetCurWheelItemData(m_iSelection);
m_CurWheelItemData.clear();
vector<WheelItemData> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
vector<WheelItemData *> &from = m_WheelItemDatas[GAMESTATE->m_SortOrder];
for( unsigned i = 0; i < from.size(); ++i )
{
WheelItemData &d = from[i];
if( (d.m_Type == TYPE_SONG || d.m_Type == TYPE_COURSE) &&
!d.m_sText.empty() &&
WheelItemData &d = *from[i];
if( (d.m_Type == TYPE_SONG || d.m_Type == TYPE_COURSE) && !d.m_sText.empty() &&
d.m_sText != group )
continue;
@@ -1174,7 +1032,7 @@ void MusicWheel::SetOpenGroup(RString group, SortOrder so)
}
}
RebuildAllMusicWheelItems();
RebuildWheelItems();
}
bool MusicWheel::IsRouletting() const
@@ -1183,75 +1041,6 @@ bool MusicWheel::IsRouletting() const
m_WheelState == STATE_RANDOM_SPINNING;
}
void MusicWheel::TweenOnScreenUpdateItems( bool bChangingSort )
{
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
{
MusicWheelItem *display = m_MusicWheelItems[i];
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
SetItemPosition( *display, fThisBannerPositionOffsetFromSelection );
COMMAND( display, "StartOn");
const float delay = fabsf((float)i) * WHEEL_ITEM_ON_DELAY_OFFSET;
display->BeginTweening( delay ); // sleep
COMMAND( display, "FinishOn");
if( bChangingSort )
display->HurryTweening( 0.25f );
}
}
void MusicWheel::TweenOffScreenUpdateItems( bool bChangingSort )
{
for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
{
MusicWheelItem *display = m_MusicWheelItems[i];
float fThisBannerPositionOffsetFromSelection = i - NUM_WHEEL_ITEMS/2 + m_fPositionOffsetFromSelection;
SetItemPosition( *display, fThisBannerPositionOffsetFromSelection );
COMMAND( display, "StartOff");
const float delay = fabsf((float)i) * WHEEL_ITEM_OFF_DELAY_OFFSET;
display->BeginTweening( delay ); // sleep
COMMAND( display, "FinishOff");
if( bChangingSort )
display->HurryTweening( 0.25f );
}
}
bool MusicWheel::MoveSpecific(int n)
{
/* If we're not selecting, discard this. We won't ignore it; we'll
* get called again every time the key is repeated. */
/* Still process Move(0) so we sometimes continue moving immediate
* after the sort change finished and before the repeat event causes a
* Move(0). -Chris */
switch( m_WheelState )
{
case STATE_SELECTING:
break;
case STATE_FLYING_OFF_BEFORE_NEXT_SORT:
case STATE_FLYING_ON_AFTER_NEXT_SORT:
if( n!= 0 )
return false;
break;
default:
return false; // don't continue
}
if(m_Moving != 0 && n == 0 && m_TimeBeforeMovingBegins == 0)
{
/* We were moving, and now we're stopping. If we're really close to
* the selection, move to the next one, so we have a chance to spin down
* smoothly. */
if(fabsf(m_fPositionOffsetFromSelection) < 0.25f )
ChangeMusic(m_Moving);
/* Make sure the user always gets an SM_SongChanged when
* Moving() is 0, so the final banner, etc. always gets set. */
SCREENMAN->PostMessageToTopScreen( SM_SongChanged, 0 );
}
return true;
}
Song* MusicWheel::GetSelectedSong()
{
switch( m_CurWheelItemData[m_iSelection]->m_Type )
@@ -1260,7 +1049,7 @@ Song* MusicWheel::GetSelectedSong()
return GetPreferredSelectionForRandomOrPortal();
}
return m_CurWheelItemData[m_iSelection]->m_pSong;
return GetCurWheelItemData(m_iSelection)->m_pSong;
}
/* Find a random song. If possible, find one that has the preferred difficulties of
@@ -1290,7 +1079,7 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
}
RString sPreferredGroup = m_sExpandedSectionName;
vector<WheelItemData> &wid = m_WheelItemDatas[GAMESTATE->m_SortOrder];
vector<WheelItemData *> &wid = m_WheelItemDatas[GAMESTATE->m_SortOrder];
StepsType st = GAMESTATE->GetCurrentStyle()->m_StepsType;
@@ -1305,12 +1094,12 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
vDifficultiesToRequire.clear();
int iSelection = RandomInt( wid.size() );
if( wid[iSelection].m_Type != TYPE_SONG )
if( wid[iSelection]->m_Type != TYPE_SONG )
continue;
Song* pSong = wid[iSelection].m_pSong;
const Song *pSong = wid[iSelection]->m_pSong;
if( !sPreferredGroup.empty() && wid[iSelection].m_sText != sPreferredGroup )
if( !sPreferredGroup.empty() && wid[iSelection]->m_sText != sPreferredGroup )
continue;
// There's an off possibility that somebody might have only one song with only beginner steps.
@@ -1320,12 +1109,12 @@ Song *MusicWheel::GetPreferredSelectionForRandomOrPortal()
FOREACH( Difficulty, vDifficultiesToRequire, d )
if( !pSong->HasStepsTypeAndDifficulty(st,*d) )
goto try_next;
return wid[iSelection].m_pSong;
return wid[iSelection]->m_pSong;
try_next:
;
}
LOG->Warn( "Couldn't find any songs" );
return wid[0].m_pSong;
return wid[0]->m_pSong;
}
void MusicWheel::FinishChangingSorts()