Fix incorrect behavior when START is pressed during transitions on
options screens. (We don't ignore this at a higher level, because we want to allow start when transitioning when it's not going to go to another screen.)
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@@ -237,6 +237,9 @@ static LocalizedString YOU_HAVE_MAX_STEP_EDITS( "ScreenOptionsManageEditSteps",
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static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageEditSteps", "You must delete an existing steps edit before creating a new steps edit." );
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void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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if( iCurRow == 0 ) // "create new"
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