Fix incorrect behavior when START is pressed during transitions on

options screens.  (We don't ignore this at a higher level, because we
want to allow start when transitioning when it's not going to go to another
screen.)
This commit is contained in:
Glenn Maynard
2006-02-18 03:02:21 +00:00
parent 7ed5caf16b
commit 35599d7f97
6 changed files with 18 additions and 0 deletions
@@ -237,6 +237,9 @@ static LocalizedString YOU_HAVE_MAX_STEP_EDITS( "ScreenOptionsManageEditSteps",
static LocalizedString YOU_MUST_DELETE( "ScreenOptionsManageEditSteps", "You must delete an existing steps edit before creating a new steps edit." );
void ScreenOptionsManageEditSteps::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
if( iCurRow == 0 ) // "create new"