Fix incorrect behavior when START is pressed during transitions on
options screens. (We don't ignore this at a higher level, because we want to allow start when transitioning when it's not going to go to another screen.)
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@@ -250,6 +250,9 @@ void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber
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void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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Course *pCourse = GAMESTATE->m_pCurCourse;
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