Fix incorrect behavior when START is pressed during transitions on

options screens.  (We don't ignore this at a higher level, because we
want to allow start when transitioning when it's not going to go to another
screen.)
This commit is contained in:
Glenn Maynard
2006-02-18 03:02:21 +00:00
parent 7ed5caf16b
commit 35599d7f97
6 changed files with 18 additions and 0 deletions
@@ -250,6 +250,9 @@ void ScreenOptionsEditCourse::ExportOptions( int iRow, const vector<PlayerNumber
void ScreenOptionsEditCourse::ProcessMenuStart( const InputEventPlus &input )
{
if( IsTransitioning() )
return;
int iCurRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
Course *pCourse = GAMESTATE->m_pCurCourse;