load Models from XML (alternative to a .model file)
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@@ -39,6 +39,9 @@ public:
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void LoadMilkshapeAscii( CString sFile );
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void LoadMaterialsFromMilkshapeAscii( CString sPath );
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bool LoadMilkshapeAsciiBones( CString sAniName, CString sPath );
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void LoadFromNode( const CString& sDir, const XNode* pNode );
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void PlayAnimation( CString sAniName, float fPlayRate = 1 );
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virtual void Update( float fDelta );
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