updating noteskin things...
@@ -4,5 +4,4 @@ return NOTESKIN:LoadActor("DownLeft", "Ready Receptor")..{
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{ Frame = 1 };
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{ Frame = 1 };
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{ Frame = 2 };
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{ Frame = 2 };
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};
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};
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--InitCommand=cmd(rotationy,180);
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};
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};
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@@ -1,3 +1 @@
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{
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return NOTESKIN:LoadActor("DownLeft","Tap Note")..{};
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--InitCommand=cmd(rotationy,180);
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};
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@@ -76,7 +76,6 @@ local function func()
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ElementToLoad = sElement
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ElementToLoad = sElement
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end
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end
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--update: ahora receptor también
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if sElement == "Explosion"
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if sElement == "Explosion"
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or sElement == "Tap Lift"
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or sElement == "Tap Lift"
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or sElement == "Tap Mine"
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or sElement == "Tap Mine"
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@@ -85,7 +84,6 @@ local function func()
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sButton = "UpLeft"
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sButton = "UpLeft"
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end
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end
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local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
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local path = NOTESKIN:GetPath(Noteskin.ButtonRedirs[sButton],ElementToLoad)
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--Graficos separados para holds y rolls
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--if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
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--if string.find(sElement,"Hold") or string.find(sElement,"Roll") then
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if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
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if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and not ( string.find(sElement,"Head") or string.find(sElement,"Tail") ) then
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--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
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--if ( string.find(sElement,"Hold") or string.find(sElement,"Roll") ) and ( string.find(sElement,"Body") ) then
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@@ -38,23 +38,7 @@ return Def.ActorFrame {
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};
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};
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--thing...
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--thing...
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Def.Quad {
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Def.Quad {
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InitCommand=cmd(zoomto,60,4800;diffusealpha,0);
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InitCommand=cmd(zoomto,50,5000;diffusealpha,0);
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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HitMineCommand=cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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};
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};
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--[[Def.Quad {
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InitCommand=function(self)
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local style = GAMESTATE:GetCurrentStyle()GetStyleType()
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local maxzoom = SCREEN_WIDTH
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if style == 'StyleType_OnePlayerTwoSides' then
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maxzoom = 320
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end
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self:diffuse(1,1,1,0);
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self:zoomx(maxzoom);
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self:zoomy(SCREEN_HEIGHT*5)
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end;
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--cmd(diffuse,1,1,1,0;zoomy,SCREEN_HEIGHT*100);
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HitMineCommand=function(self) MESSAGEMAN:BroadCast("AMineWasHit"); end;
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--cmd(finishtweening;diffusealpha,1;linear,0.3;diffusealpha,0);
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};]]
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}
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}
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@@ -4,5 +4,4 @@ return NOTESKIN:LoadActor("UpLeft", "Ready Receptor")..{
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{ Frame = 1 };
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{ Frame = 1 };
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{ Frame = 2 };
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{ Frame = 2 };
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};
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};
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--InitCommand=cmd(rotationy,180);
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};
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};
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@@ -1,4 +1 @@
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return NOTESKIN:LoadActor("UpLeft","Tap Note")..{
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return NOTESKIN:LoadActor("UpLeft","Tap Note")..{};
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--InitCommand=cmd(rotationy,180);
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--BaseRotationY=180;
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};
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Before Width: | Height: | Size: 870 B After Width: | Height: | Size: 1.1 KiB |
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Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 621 B After Width: | Height: | Size: 838 B |
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Before Width: | Height: | Size: 10 KiB After Width: | Height: | Size: 10 KiB |
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Before Width: | Height: | Size: 628 B After Width: | Height: | Size: 855 B |
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Before Width: | Height: | Size: 625 B After Width: | Height: | Size: 842 B |
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Before Width: | Height: | Size: 9.7 KiB After Width: | Height: | Size: 9.6 KiB |
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Before Width: | Height: | Size: 631 B After Width: | Height: | Size: 849 B |