remove hardcoded screen name
This commit is contained in:
@@ -494,6 +494,8 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
|
||||
{
|
||||
LOG->Trace( "ScreenEdit::ScreenEdit()" );
|
||||
|
||||
PREV_SCREEN.Load( sName, "PrevScreen" );
|
||||
|
||||
ASSERT( GAMESTATE->m_pCurSong );
|
||||
ASSERT( GAMESTATE->m_pCurSteps[0] );
|
||||
}
|
||||
@@ -1506,7 +1508,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
|
||||
switch( SM )
|
||||
{
|
||||
case SM_GoToNextScreen:
|
||||
SCREENMAN->SetNewScreen( "ScreenEditMenu" );
|
||||
SCREENMAN->SetNewScreen( PREV_SCREEN );
|
||||
GAMESTATE->m_bEditing = false;
|
||||
break;
|
||||
case SM_BackFromMainMenu:
|
||||
|
||||
Reference in New Issue
Block a user