Handle timestamps in Step.
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@@ -1330,7 +1330,7 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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StyleI.IsValid() &&
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GAMESTATE->IsPlayerEnabled( StyleI.player ) )
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{
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m_Player[StyleI.player].Step( StyleI.col );
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m_Player[StyleI.player].Step( StyleI.col, DeviceI.ts );
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}
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else if( type==IET_FIRST_PRESS &&
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!PREFSMAN->m_bAutoPlay &&
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