Add RefreshNoteSkinData lua binding.
If anyone recalls the other ways of getting arbitrary games, a similar binding could be added to NoteSkinManager.
This commit is contained in:
@@ -8,6 +8,11 @@ ________________________________________________________________________________
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StepMania 5.0 $next | 2011xxxx
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StepMania 5.0 $next | 2011xxxx
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--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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2011/11/06
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----------
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* [GameState] Add the RefreshNoteSkinData lua binding. This will only
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refresh the NS data for the present game, not all games. [Wolfman2000]
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2011/11/02
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2011/11/02
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----------
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----------
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* [ArchHooks] Add the GetArchName lua binding. To the themers that use
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* [ArchHooks] Add the GetArchName lua binding. To the themers that use
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@@ -793,6 +793,7 @@
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<Function name='JoinPlayer'/>
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<Function name='JoinPlayer'/>
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<Function name='PlayerIsUsingModifier'/>
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<Function name='PlayerIsUsingModifier'/>
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<Function name='PlayersCanJoin'/>
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<Function name='PlayersCanJoin'/>
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<Function name='RefreshNoteSkinData'/>
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<Function name='Reset'/>
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<Function name='Reset'/>
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<Function name='ResetPlayerOptions'/>
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<Function name='ResetPlayerOptions'/>
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<Function name='SaveLocalData'/>
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<Function name='SaveLocalData'/>
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@@ -2126,6 +2126,9 @@
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<Function name='PlayersCanJoin' return='bool' arguments=''>
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<Function name='PlayersCanJoin' return='bool' arguments=''>
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Returns <code>true</code> if players can join the game.
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Returns <code>true</code> if players can join the game.
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</Function>
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</Function>
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<Function name='RefreshNoteSkinData' return='void' arguments=''>
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Refreshes the NoteSkin data for the current game.
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</Function>
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<Function name='Reset' return='void' arguments=''>
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<Function name='Reset' return='void' arguments=''>
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Resets the GameState.
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Resets the GameState.
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</Function>
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</Function>
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@@ -2456,6 +2456,12 @@ public:
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return 0;
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return 0;
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}
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}
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static int RefreshNoteSkinData( T* p, lua_State *L )
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{
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NOTESKIN->RefreshNoteSkinData(p->m_pCurGame);
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return 0;
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}
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static int Dopefish( T* p, lua_State *L )
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static int Dopefish( T* p, lua_State *L )
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{
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{
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lua_pushboolean(L, p->m_bDopefish);
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lua_pushboolean(L, p->m_bDopefish);
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@@ -2566,6 +2572,7 @@ public:
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ADD_METHOD( AddStageToPlayer );
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ADD_METHOD( AddStageToPlayer );
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ADD_METHOD( CurrentOptionsDisqualifyPlayer );
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ADD_METHOD( CurrentOptionsDisqualifyPlayer );
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ADD_METHOD( ResetPlayerOptions );
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ADD_METHOD( ResetPlayerOptions );
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ADD_METHOD( RefreshNoteSkinData );
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ADD_METHOD( Dopefish );
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ADD_METHOD( Dopefish );
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}
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}
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};
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};
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