diff --git a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp index 0bd5479223..ff324d14a5 100644 --- a/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp +++ b/stepmania/src/arch/MovieTexture/MovieTexture_FFMpeg.cpp @@ -672,23 +672,23 @@ void MovieTexture_FFMpeg::CreateTexture() m_iImageHeight = min( m_iSourceHeight, actualID.iMaxSize ); /* Texture dimensions need to be a power of two; jump to the next. */ - m_iTextureWidth = power_of_two(m_iImageWidth); - m_iTextureHeight = power_of_two(m_iImageHeight); + m_iTextureWidth = power_of_two( m_iImageWidth ); + m_iTextureHeight = power_of_two( m_iImageHeight ); /* Bogus assignment to shut gcc up. */ PixelFormat pixfmt = PixelFormat_RGBA8; - bool PreferHighColor = (TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32); - m_AVTexfmt = FindCompatibleAVFormat( pixfmt, PreferHighColor ); + bool bPreferHighColor = (TEXTUREMAN->GetPrefs().m_iMovieColorDepth == 32); + m_AVTexfmt = FindCompatibleAVFormat( pixfmt, bPreferHighColor ); if( m_AVTexfmt == -1 ) - m_AVTexfmt = FindCompatibleAVFormat( pixfmt, !PreferHighColor ); + m_AVTexfmt = FindCompatibleAVFormat( pixfmt, !bPreferHighColor ); if( m_AVTexfmt == -1 ) { /* No dice. Use the first avcodec format of the preferred bit depth, * and let the display system convert. */ for( m_AVTexfmt = 0; AVPixelFormats[m_AVTexfmt].bpp; ++m_AVTexfmt ) - if( AVPixelFormats[m_AVTexfmt].HighColor == PreferHighColor ) + if( AVPixelFormats[m_AVTexfmt].HighColor == bPreferHighColor ) break; ASSERT( AVPixelFormats[m_AVTexfmt].bpp );