Round 2...FIGHT!
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+6
-1
@@ -3213,6 +3213,11 @@ inline float ScreenEdit::GetBeat()
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return GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
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return GAMESTATE->m_pPlayerState[PLAYER_1]->m_Position.m_fSongBeat;
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}
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}
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inline int ScreenEdit::GetRow()
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{
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return BeatToNoteRow(GetBeat());
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}
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void ScreenEdit::DisplayTimingMenu()
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void ScreenEdit::DisplayTimingMenu()
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{
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{
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float fBeat = GetBeat();
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float fBeat = GetBeat();
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@@ -3733,7 +3738,7 @@ void ScreenEdit::HandleAreaMenuChoice( AreaMenuChoice c, const vector<int> &iAns
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GetAppropriateTiming().InsertRows( BeatToNoteRow( GetBeat() ), BeatToNoteRow(1) );
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GetAppropriateTiming().InsertRows( BeatToNoteRow( GetBeat() ), BeatToNoteRow(1) );
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break;
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break;
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case shift_pauses_backward:
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case shift_pauses_backward:
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GetAppropriateTiming().DeleteRows( BeatToNoteRow( GetBeat() + 1 ), BeatToNoteRow(1) );
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GetAppropriateTiming().DeleteRows( GetRow() + 1, BeatToNoteRow(1) );
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break;
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break;
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case convert_to_pause:
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case convert_to_pause:
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{
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{
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@@ -582,6 +582,7 @@ private:
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TimingData & GetAppropriateTiming() const;
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TimingData & GetAppropriateTiming() const;
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void SetBeat(float fBeat);
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void SetBeat(float fBeat);
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float GetBeat();
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float GetBeat();
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int GetRow();
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};
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};
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