add checkpoints to catch input assert

This commit is contained in:
Chris Danford
2005-10-15 16:52:01 +00:00
parent ae7300b3be
commit 349c19cb09
3 changed files with 5 additions and 2 deletions
+2 -2
View File
@@ -40,8 +40,8 @@ void Style::GetTransformedNoteDataForStyle( PlayerNumber pn, const NoteData& ori
GameInput Style::StyleInputToGameInput( const StyleInput& StyleI ) const
{
ASSERT_M( StyleI.player < NUM_PLAYERS, ssprintf("P%i", StyleI.player) );
ASSERT_M( StyleI.col < MAX_COLS_PER_PLAYER, ssprintf("C%i", StyleI.col) );
ASSERT_M( StyleI.player < NUM_PLAYERS && StyleI.col < MAX_COLS_PER_PLAYER,
ssprintf("P%i C%i", StyleI.player, StyleI.col) );
FOREACH_GameController(gc)
{