add checkpoints to catch input assert
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@@ -529,6 +529,7 @@ void Player::Update( float fDeltaTime )
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CHECKPOINT_M( ssprintf("P%i, %i %i", pn, col, iNumCols) );
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const StyleInput StyleI( pn, col );
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CHECKPOINT_M( ssprintf("P%i %i", StyleI.player, StyleI.col) );
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bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( StyleI );
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// TODO: Make this work for non-human-controlled players
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if( bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox && m_pPlayerState->m_PlayerController==PC_HUMAN )
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