avoid global ThemeMetric<apActorCommands>; unneeded include

This commit is contained in:
Glenn Maynard
2006-08-21 20:30:36 +00:00
parent 98240c49d4
commit 348f5ab34f
+12 -9
View File
@@ -21,15 +21,12 @@
#include "Foreach.h"
#include "Style.h"
#include "ScreenDimensions.h"
#include "Command.h"
#include "InputEventPlus.h"
#include "RageInput.h"
//
// Defines specific to ScreenNameEntryTraditional
//
static const ThemeMetric<apActorCommands> ALPHABET_INIT_COMMMAND ("ScreenNameEntryTraditional","AlphabetInitCommand"); // TODO: remove hard coded name
static const ThemeMetric<apActorCommands> OK_INIT_COMMMAND ("ScreenNameEntryTraditional","OKInitCommand"); // TODO: remove hard coded name
#define COMMAND_OPTIONAL( actor, command_name ) \
if( !(actor).GetName().empty() ) \
@@ -232,47 +229,53 @@ void ScreenNameEntryTraditional::Init()
/* Add letters to m_Keyboard. */
const RString sFontPath = THEME->GetPathF(m_sName,"letters");
const wstring sChars = RStringToWstring(KEYBOARD_LETTERS);
BitmapText *pLetterTemplate = new BitmapText;
pLetterTemplate->SetName( "Letter" );
pLetterTemplate->LoadFromFont( sFontPath );
ActorUtil::LoadAllCommands( *pLetterTemplate, m_sName );
pLetterTemplate->PlayCommand( "AlphabetInit" );
for( unsigned ch = 0; ch < sChars.size(); ++ch )
{
BitmapText *pLetter = new BitmapText;
pLetter->SetName( ssprintf("LetterP%i",p+1) );
pLetter->LoadFromFont( sFontPath );
BitmapText *pLetter = new BitmapText( *pLetterTemplate );
pLetter->SetText( ssprintf("%lc", sChars[ch]) );
m_textAlphabet[p].push_back( pLetter );
m_Keyboard[p].AddChild( pLetter );
pLetter->RunCommands( ALPHABET_INIT_COMMMAND );
m_AlphabetLetter[p].push_back( sChars[ch] );
}
delete pLetterTemplate;
/* Add "<-". */
{
BitmapText *pLetter = new BitmapText;
pLetter->SetName( ssprintf("LetterP%i",p+1) );
ActorUtil::LoadAllCommands( *pLetter, m_sName );
pLetter->LoadFromFont( sFontPath );
RString sText = "&leftarrow;";
FontCharAliases::ReplaceMarkers( sText );
pLetter->SetText( sText );
pLetter->PlayCommand( "OKInit" );
m_textAlphabet[p].push_back( pLetter );
m_Keyboard[p].AddChild( pLetter );
m_AlphabetLetter[p].push_back( CHAR_BACK );
pLetter->RunCommands( OK_INIT_COMMMAND );
}
/* Add "OK". */
{
BitmapText *pLetter = new BitmapText;
pLetter->SetName( ssprintf("LetterP%i",p+1) );
ActorUtil::LoadAllCommands( *pLetter, m_sName );
pLetter->LoadFromFont( sFontPath );
RString sText = "&ok;";
FontCharAliases::ReplaceMarkers( sText );
pLetter->SetText( sText );
pLetter->PlayCommand( "OKInit" );
m_textAlphabet[p].push_back( pLetter );
m_Keyboard[p].AddChild( pLetter );
m_AlphabetLetter[p].push_back( CHAR_OK );
pLetter->RunCommands( OK_INIT_COMMMAND );
}
m_sprCursor[p].SetName( ssprintf("CursorP%i",p+1) );