diff --git a/stepmania/src/Background.cpp b/stepmania/src/Background.cpp index f25b8b242e..33838775c3 100644 --- a/stepmania/src/Background.cpp +++ b/stepmania/src/Background.cpp @@ -121,8 +121,6 @@ protected: AutoActor m_DangerPlayer[NUM_PLAYERS]; AutoActor m_DangerAll; - AutoActor m_DeadPlayer[NUM_PLAYERS]; - // cover up the edge of animations that might hang outside of the background rectangle Quad m_quadBorderLeft, m_quadBorderTop, m_quadBorderRight, m_quadBorderBottom; @@ -200,8 +198,6 @@ void BackgroundImpl::Init() m_DangerAll.Load( THEME->GetPathB("ScreenGameplay","danger all") ); FOREACH_PlayerNumber( p ) m_DangerPlayer[p].Load( THEME->GetPathB("ScreenGameplay",ssprintf("danger p%d",p+1)) ); - FOREACH_PlayerNumber( p ) - m_DeadPlayer[p].Load( THEME->GetPathB("ScreenGameplay",ssprintf("dead p%d",p+1)) ); bool bOneOrMoreChars = false; bool bShowingBeginnerHelper = false; @@ -689,12 +685,6 @@ void BackgroundImpl::LoadFromSong( const Song* pSong ) m_DangerPlayer[p]->SetZoomY( fYZoom ); m_DangerPlayer[p]->FinishTweening(); m_DangerPlayer[p]->PlayCommand( "On" ); - - m_DeadPlayer[p]->SetXY( (float)LEFT_EDGE, (float)TOP_EDGE ); - m_DeadPlayer[p]->SetZoomX( fXZoom ); - m_DeadPlayer[p]->SetZoomY( fYZoom ); - m_DeadPlayer[p]->FinishTweening(); - m_DeadPlayer[p]->PlayCommand( "On" ); } TEXTUREMAN->EnableOddDimensionWarning(); @@ -853,9 +843,6 @@ void BackgroundImpl::Update( float fDeltaTime ) { if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER ) m_DangerPlayer[p]->Update( fDeltaTime ); - - if( GAMESTATE->IsPlayerDead(GAMESTATE->m_pPlayerState[p]) ) - m_DeadPlayer[p]->Update( fDeltaTime ); } if( m_pDancingCharacters ) @@ -914,8 +901,6 @@ void BackgroundImpl::DrawPrimitives() { if( g_bShowDanger && GAMESTATE->m_pPlayerState[p]->m_HealthState == PlayerState::DANGER ) m_DangerPlayer[p]->Draw(); - if( GAMESTATE->IsPlayerDead(GAMESTATE->m_pPlayerState[p]) ) - m_DeadPlayer[p]->Draw(); } }