do `, tab support in ScreenDebugOverlay

This commit is contained in:
Glenn Maynard
2006-01-24 04:10:21 +00:00
parent a48406b097
commit 3461ff8901
3 changed files with 26 additions and 11 deletions
+18
View File
@@ -24,6 +24,7 @@
#include "Profile.h"
#include "SongManager.h"
#include "SubscriptionManager.h"
#include "GameLoop.h"
static bool g_bIsDisplayed = false;
static bool g_bIsSlow = false;
@@ -194,6 +195,23 @@ void ScreenDebugOverlay::Init()
void ScreenDebugOverlay::Update( float fDeltaTime )
{
{
float fRate = 1;
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB) ) )
{
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
fRate = 0; /* both; stop time */
else
fRate *= 4;
}
else if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
{
fRate /= 4;
}
GameLoop::SetUpdateRate( fRate );
}
bool bCenteringNeedsUpdate = g_fImageScaleCurrent != g_fImageScaleDestination;
fapproach( g_fImageScaleCurrent, g_fImageScaleDestination, fDeltaTime );
if( bCenteringNeedsUpdate )