do `, tab support in ScreenDebugOverlay

This commit is contained in:
Glenn Maynard
2006-01-24 04:10:21 +00:00
parent a48406b097
commit 3461ff8901
3 changed files with 26 additions and 11 deletions
+7 -11
View File
@@ -39,6 +39,12 @@ static bool UserQuit()
void HandleInputEvents( float fDeltaTime );
static float g_fUpdateRate = 1;
void GameLoop::SetUpdateRate( float fUpdateRate )
{
g_fUpdateRate = fUpdateRate;
}
static void CheckGameLoopTimerSkips( float fDeltaTime )
{
if( !PREFSMAN->m_bLogSkips )
@@ -137,17 +143,7 @@ void GameLoop::GameLoop()
CheckGameLoopTimerSkips( fDeltaTime );
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_TAB) ) )
{
if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
fDeltaTime = 0; /* both; stop time */
else
fDeltaTime *= 4;
}
else if( INPUTFILTER->IsBeingPressed( DeviceInput(DEVICE_KEYBOARD, KEY_ACCENT) ) )
{
fDeltaTime /= 4;
}
fDeltaTime *= g_fUpdateRate;
CheckFocus();