diff --git a/Themes/default/Graphics/ScreenTitleMenu logo/default.lua b/Themes/default/Graphics/ScreenTitleMenu logo/default.lua index c44247f181..d15b1bc77c 100644 --- a/Themes/default/Graphics/ScreenTitleMenu logo/default.lua +++ b/Themes/default/Graphics/ScreenTitleMenu logo/default.lua @@ -3,21 +3,6 @@ -- this file are in metrics.ini ([ScreenTitleMenu] ShowLogo, etc.) local t = Def.ActorFrame{ -- [BGAnimation] LoadActor("_logo"); -- [Layer1] Type=0 File=_ball.png - LoadActor("_logo")..{ -- [Layer2] Type=0 File=_ball.png - }; - --[[LoadActor("_text")..{ -- [Layer3] Type=0 File=_text.png - InitCommand=cmd(y,48;hide_if,GAMESTATE:GetMultiplayer()); -- Command=y,48 - }; - LoadActor("_multi")..{ -- [Layer4] Type=0 File=_multi.png - InitCommand=cmd(y,60;hide_if,not GAMESTATE:GetMultiplayer()); -- Command=y,48 - -- the hide_if command would be similar to Condition=, which also exists. - -- Condition=GAMESTATE:GetMultiplayer(); is the equivalent code. - };]] - LoadFont("Common normal")..{ - Text="sm-ssc Multiplayer"; - InitCommand=cmd(y,5;shadowlength,0;strokecolor,color("0,0,0,0.375");diffusebottomedge,color("#D6DBDD");); - BeginCommand=cmd(hide_if,not GAMESTATE:GetMultiplayer()); - }; }; return t;