diff --git a/src/GameState.cpp b/src/GameState.cpp index a9ea2bfc8d..413739084e 100644 --- a/src/GameState.cpp +++ b/src/GameState.cpp @@ -955,8 +955,7 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti LOG->Trace( ssprintf("[GameState::UpdateSongPosition] cur BPS = %f, fPositionSeconds = %f",m_fCurBPS,fPositionSeconds) ); */ - //timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_iWarpEndRow ); - timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay ); + timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_iWarpEndRow ); // "Crash reason : -243478.890625 -48695.773438" ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds", m_fSongBeat, fPositionSeconds) ); @@ -979,8 +978,7 @@ void GameState::UpdateSongPosition( float fPositionSeconds, const TimingData &ti float fThrowAway; bool bThrowAway; int iThrowAway1, iThrowAway2; - //timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway1, iThrowAway2 ); - timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway ); + timing.GetBeatAndBPSFromElapsedTime( m_fMusicSecondsVisible, m_fSongBeatVisible, fThrowAway, bThrowAway, bThrowAway, iThrowAway1, iThrowAway2 ); /* // xxx testing: only do this on monotune survivor